hedgewars/uMobile.pas
author nemo
Sun, 11 Mar 2012 20:12:31 -0400
changeset 6770 7d2c6cdb816a
parent 6700 e04da46ee43c
child 6822 206db098f8c5
permissions -rw-r--r--
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat. Also try to weight cost of switches based on how many switches were available.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uMobile;
interface

{$IFDEF IPHONEOS}
(*  iOS calls written in ObjcExports.m  *)
procedure clearView; cdecl; external;
procedure startLoadingIndicator; cdecl; external;
procedure stopLoadingIndicator; cdecl; external;
procedure saveFinishedSynching; cdecl; external;
function  isApplePhone: Boolean; cdecl; external;
procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external;
{$ENDIF}
function  isPhone: Boolean; inline;
procedure performRumble; inline;

procedure GameLoading; inline;
procedure GameLoaded; inline;
procedure NewTurnBeginning; inline;
procedure SaveLoadingEnded; inline;

implementation
uses uVariables, uConsole;

// this function is just to determine whether we are running on a limited screen device
function isPhone: Boolean; inline;
begin
{$IFDEF IPHONEOS}
    exit(isApplePhone());
{$ENDIF}
{$IFDEF ANDROID}
    //nasty nasty hack. TODO: implement callback to java to have a unified way of determining if it is a tablet
    if (cScreenWidth < 1000) and (cScreenHeight < 500) then
    begin
        exit(true);
    end
    else exit(false);
{$ELSE}
    exit(false);
{$ENDIF}
end;

// this function should make the device vibrate in some way
procedure performRumble; inline;
const kSystemSoundID_Vibrate = $00000FFF;
begin
    // do not vibrate while synchronising a demo/save
    if not fastUntilLag then
        begin
{$IFDEF IPHONEOS}
        AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
{$ENDIF}
        end;
end;

procedure GameLoading; inline;
begin
{$IFDEF IPHONEOS}
    startLoadingIndicator();
{$ENDIF}
end;

procedure GameLoaded; inline;
begin
{$IFDEF IPHONEOS}
    stopLoadingIndicator();
{$ENDIF}
end;

procedure NewTurnBeginning; inline;
begin
{$IFDEF IPHONEOS}
    clearView();
{$ENDIF}
end;

procedure SaveLoadingEnded; inline;
begin
{$IFDEF IPHONEOS}
    saveFinishedSynching();
{$ENDIF}
end;


end.