Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
Also try to weight cost of switches based on how many switches were available.
{-# LANGUAGE CPP, OverloadedStrings #-}
module Actions where
import Control.Concurrent
import qualified Data.Set as Set
import qualified Data.Sequence as Seq
import qualified Data.List as L
import qualified Control.Exception as Exception
import System.Log.Logger
import Control.Monad
import Data.Time
import Data.Maybe
import Control.Monad.Reader
import Control.Monad.State.Strict
import qualified Data.ByteString.Char8 as B
import Control.DeepSeq
import Data.Unique
import Control.Arrow
import Control.Exception
import System.Process
import Network.Socket
-----------------------------
import OfficialServer.GameReplayStore
import CoreTypes
import Utils
import ClientIO
import ServerState
import Consts
import ConfigFile
import EngineInteraction
data Action =
AnswerClients ![ClientChan] ![B.ByteString]
| SendServerMessage
| SendServerVars
| MoveToRoom RoomIndex
| MoveToLobby B.ByteString
| RemoveTeam B.ByteString
| SendTeamRemovalMessage B.ByteString
| RemoveRoom
| FinishGame
| UnreadyRoomClients
| JoinLobby
| ProtocolError B.ByteString
| Warning B.ByteString
| NoticeMessage Notice
| ByeClient B.ByteString
| KickClient ClientIndex
| KickRoomClient ClientIndex
| BanClient NominalDiffTime B.ByteString ClientIndex
| BanIP B.ByteString NominalDiffTime B.ByteString
| BanList
| ChangeMaster
| RemoveClientTeams ClientIndex
| ModifyClient (ClientInfo -> ClientInfo)
| ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
| ModifyRoom (RoomInfo -> RoomInfo)
| ModifyServerInfo (ServerInfo -> ServerInfo)
| AddRoom B.ByteString B.ByteString
| CheckRegistered
| ClearAccountsCache
| ProcessAccountInfo AccountInfo
| AddClient ClientInfo
| DeleteClient ClientIndex
| PingAll
| StatsAction
| RestartServer
| AddNick2Bans B.ByteString B.ByteString UTCTime
| AddIP2Bans B.ByteString B.ByteString UTCTime
| CheckBanned
| SaveReplay
type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
instance NFData Action where
rnf (AnswerClients chans msg) = chans `deepseq` msg `deepseq` ()
rnf a = a `seq` ()
instance NFData B.ByteString
instance NFData (Chan a)
othersChans :: StateT ServerState IO [ClientChan]
othersChans = do
cl <- client's id
ri <- clientRoomA
liftM (map sendChan . filter (/= cl)) $ roomClientsS ri
processAction :: Action -> StateT ServerState IO ()
processAction (AnswerClients chans msg) =
io $ mapM_ (`writeChan` (msg `deepseq` msg)) (chans `deepseq` chans)
processAction SendServerMessage = do
chan <- client's sendChan
protonum <- client's clientProto
si <- liftM serverInfo get
let message = if protonum < latestReleaseVersion si then
serverMessageForOldVersions si
else
serverMessage si
processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message]
processAction SendServerVars = do
chan <- client's sendChan
si <- gets serverInfo
io $ writeChan chan ("SERVER_VARS" : vars si)
where
vars si = [
"MOTD_NEW", serverMessage si,
"MOTD_OLD", serverMessageForOldVersions si,
"LATEST_PROTO", showB $ latestReleaseVersion si
]
processAction (ProtocolError msg) = do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["ERROR", msg]
processAction (Warning msg) = do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["WARNING", msg]
processAction (NoticeMessage n) = do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["NOTICE", showB . fromEnum $ n]
processAction (ByeClient msg) = do
(Just ci) <- gets clientIndex
ri <- clientRoomA
chan <- client's sendChan
clNick <- client's nick
loggedIn <- client's logonPassed
when (ri /= lobbyId) $ do
processAction $ MoveToLobby ("quit: " `B.append` msg)
return ()
clientsChans <- liftM (Prelude.map sendChan . Prelude.filter logonPassed) $! allClientsS
io $
infoM "Clients" (show ci ++ " quits: " ++ B.unpack msg)
processAction $ AnswerClients [chan] ["BYE", msg]
when loggedIn $ processAction $ AnswerClients clientsChans ["LOBBY:LEFT", clNick, msg]
s <- get
put $! s{removedClients = ci `Set.insert` removedClients s}
processAction (DeleteClient ci) = do
io $ debugM "Clients" $ "DeleteClient: " ++ show ci
rnc <- gets roomsClients
io $ removeClient rnc ci
s <- get
put $! s{removedClients = ci `Set.delete` removedClients s}
sp <- gets (shutdownPending . serverInfo)
cls <- allClientsS
io $ when (sp && null cls) $ throwIO ShutdownException
processAction (ModifyClient f) = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ modifyClient rnc f ci
return ()
processAction (ModifyClient2 ci f) = do
rnc <- gets roomsClients
io $ modifyClient rnc f ci
return ()
processAction (ModifyRoom f) = do
rnc <- gets roomsClients
ri <- clientRoomA
io $ modifyRoom rnc f ri
return ()
processAction (ModifyServerInfo f) = do
modify (\s -> s{serverInfo = f $ serverInfo s})
si <- gets serverInfo
io $ writeServerConfig si
processAction (MoveToRoom ri) = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ do
modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = False, isMaster = False}) ci
modifyRoom rnc (\r -> r{playersIn = playersIn r + 1}) ri
moveClientToRoom rnc ri ci
chans <- liftM (map sendChan) $ roomClientsS ri
clNick <- client's nick
processAction $ AnswerClients chans ["JOINED", clNick]
processAction (MoveToLobby msg) = do
(Just ci) <- gets clientIndex
ri <- clientRoomA
rnc <- gets roomsClients
(gameProgress, playersNum) <- io $ room'sM rnc ((isJust . gameInfo) &&& playersIn) ri
ready <- client's isReady
master <- client's isMaster
-- client <- client's id
clNick <- client's nick
chans <- othersChans
if master then
if gameProgress && playersNum > 1 then
mapM_ processAction [ChangeMaster, AnswerClients chans ["LEFT", clNick, msg], NoticeMessage AdminLeft, RemoveClientTeams ci]
else
processAction RemoveRoom
else
mapM_ processAction [AnswerClients chans ["LEFT", clNick, msg], RemoveClientTeams ci]
-- when not removing room
when (not master || (gameProgress && playersNum > 1)) . io $ do
modifyRoom rnc (\r -> r{
playersIn = playersIn r - 1,
readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
}) ri
moveClientToLobby rnc ci
processAction ChangeMaster = do
(Just ci) <- gets clientIndex
ri <- clientRoomA
rnc <- gets roomsClients
newMasterId <- liftM (head . filter (/= ci)) . io $ roomClientsIndicesM rnc ri
newMaster <- io $ client'sM rnc id newMasterId
oldRoomName <- io $ room'sM rnc name ri
let newRoomName = nick newMaster
mapM_ processAction [
ModifyRoom (\r -> r{masterID = newMasterId, name = newRoomName}),
ModifyClient2 newMasterId (\c -> c{isMaster = True}),
AnswerClients [sendChan newMaster] ["ROOM_CONTROL_ACCESS", "1"]
]
proto <- client's clientProto
newRoom <- io $ room'sM rnc id ri
chans <- liftM (map sendChan) $! sameProtoClientsS proto
processAction $ AnswerClients chans ("ROOM" : "UPD" : oldRoomName : roomInfo (nick newMaster) newRoom)
processAction (AddRoom roomName roomPassword) = do
Just clId <- gets clientIndex
rnc <- gets roomsClients
proto <- client's clientProto
n <- client's nick
let rm = newRoom{
masterID = clId,
name = roomName,
password = roomPassword,
roomProto = proto
}
rId <- io $ addRoom rnc rm
processAction $ MoveToRoom rId
chans <- liftM (map sendChan) $! sameProtoClientsS proto
mapM_ processAction [
AnswerClients chans ("ROOM" : "ADD" : roomInfo n rm)
, ModifyClient (\cl -> cl{isMaster = True})
]
processAction RemoveRoom = do
Just clId <- gets clientIndex
rnc <- gets roomsClients
ri <- io $ clientRoomM rnc clId
roomName <- io $ room'sM rnc name ri
others <- othersChans
proto <- client's clientProto
chans <- liftM (map sendChan) $! sameProtoClientsS proto
mapM_ processAction [
AnswerClients chans ["ROOM", "DEL", roomName],
AnswerClients others ["ROOMABANDONED", roomName]
]
io $ removeRoom rnc ri
processAction UnreadyRoomClients = do
rnc <- gets roomsClients
ri <- clientRoomA
roomPlayers <- roomClientsS ri
roomClIDs <- io $ roomClientsIndicesM rnc ri
pr <- client's clientProto
processAction $ AnswerClients (map sendChan roomPlayers) $ notReadyMessage pr (map nick roomPlayers)
io $ mapM_ (modifyClient rnc (\cl -> cl{isReady = False})) roomClIDs
processAction $ ModifyRoom (\r -> r{readyPlayers = 0})
where
notReadyMessage p nicks = if p < 38 then "NOT_READY" : nicks else "CLIENT_FLAGS" : "-r" : nicks
processAction FinishGame = do
rnc <- gets roomsClients
ri <- clientRoomA
thisRoomChans <- liftM (map sendChan) $ roomClientsS ri
clNick <- client's nick
answerRemovedTeams <- io $
room'sM rnc (map (\t -> AnswerClients thisRoomChans ["REMOVE_TEAM", t]) . leftTeams . fromJust . gameInfo) ri
mapM_ processAction $ SaveReplay
: ModifyRoom
(\r -> r{
gameInfo = Nothing,
readyPlayers = 0
}
)
: UnreadyRoomClients
: answerRemovedTeams
processAction (SendTeamRemovalMessage teamName) = do
chans <- othersChans
mapM_ processAction [
AnswerClients chans ["EM", rmTeamMsg],
ModifyRoom (\r -> r{
gameInfo = liftM (\g -> g{
teamsInGameNumber = teamsInGameNumber g - 1,
roundMsgs = roundMsgs g Seq.|> rmTeamMsg
}) $ gameInfo r
})
]
rnc <- gets roomsClients
ri <- clientRoomA
gi <- io $ room'sM rnc gameInfo ri
when (isJust gi && 0 == teamsInGameNumber (fromJust gi)) $
processAction FinishGame
where
rmTeamMsg = toEngineMsg $ 'F' `B.cons` teamName
processAction (RemoveTeam teamName) = do
rnc <- gets roomsClients
ri <- clientRoomA
inGame <- io $ room'sM rnc (isJust . gameInfo) ri
chans <- othersChans
if not $ inGame then
mapM_ processAction [
AnswerClients chans ["REMOVE_TEAM", teamName],
ModifyRoom (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r})
]
else
mapM_ processAction [
SendTeamRemovalMessage teamName,
ModifyRoom (\r -> r{
teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
gameInfo = liftM (\g -> g{
leftTeams = teamName : leftTeams g
}) $ gameInfo r
})
]
processAction (RemoveClientTeams clId) = do
rnc <- gets roomsClients
removeTeamActions <- io $ do
clNick <- client'sM rnc nick clId
rId <- clientRoomM rnc clId
roomTeams <- room'sM rnc teams rId
return . Prelude.map (RemoveTeam . teamname) . Prelude.filter (\t -> teamowner t == clNick) $ roomTeams
mapM_ processAction removeTeamActions
processAction CheckRegistered = do
(Just ci) <- gets clientIndex
n <- client's nick
h <- client's host
p <- client's clientProto
uid <- client's clUID
haveSameNick <- liftM (not . null . tail . filter (\c -> caseInsensitiveCompare (nick c) n)) allClientsS
if haveSameNick then
if p < 38 then
mapM_ processAction [ByeClient "Nickname is already in use", removeNick]
else
mapM_ processAction [NoticeMessage NickAlreadyInUse, removeNick]
else
do
db <- gets (dbQueries . serverInfo)
io $ writeChan db $ CheckAccount ci (hashUnique uid) n h
return ()
where
removeNick = ModifyClient (\c -> c{nick = ""})
processAction ClearAccountsCache = do
dbq <- gets (dbQueries . serverInfo)
io $ writeChan dbq ClearCache
return ()
processAction (ProcessAccountInfo info) =
case info of
HasAccount passwd isAdmin -> do
chan <- client's sendChan
mapM_ processAction [AnswerClients [chan] ["ASKPASSWORD"], ModifyClient (\c -> c{webPassword = passwd, isAdministrator = isAdmin})]
Guest ->
processAction JoinLobby
Admin -> do
mapM_ processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby]
chan <- client's sendChan
processAction $ AnswerClients [chan] ["ADMIN_ACCESS"]
processAction JoinLobby = do
chan <- client's sendChan
clientNick <- client's nick
(lobbyNicks, clientsChans) <- liftM (unzip . Prelude.map (nick &&& sendChan) . Prelude.filter logonPassed) $! allClientsS
mapM_ processAction $
AnswerClients clientsChans ["LOBBY:JOINED", clientNick]
: AnswerClients [chan] ("LOBBY:JOINED" : clientNick : lobbyNicks)
: [ModifyClient (\cl -> cl{logonPassed = True}), SendServerMessage]
processAction (KickClient kickId) = do
modify (\s -> s{clientIndex = Just kickId})
clHost <- client's host
currentTime <- io getCurrentTime
mapM_ processAction [
AddIP2Bans clHost "60 seconds cooldown after kick" (addUTCTime 60 currentTime),
ByeClient "Kicked"
]
processAction (BanClient seconds reason banId) = do
modify (\s -> s{clientIndex = Just banId})
clHost <- client's host
currentTime <- io getCurrentTime
let msg = B.concat ["Ban for ", B.pack . show $ seconds, " (", reason, ")"]
mapM_ processAction [
AddIP2Bans clHost msg (addUTCTime seconds currentTime)
, KickClient banId
]
processAction (BanIP ip seconds reason) = do
currentTime <- io getCurrentTime
let msg = B.concat ["Ban for ", B.pack . show $ seconds, " (", reason, ")"]
processAction $
AddIP2Bans ip msg (addUTCTime seconds currentTime)
processAction BanList = do
ch <- client's sendChan
bans <- gets (bans . serverInfo)
processAction $
AnswerClients [ch] ["BANLIST", B.pack $ show bans]
processAction (KickRoomClient kickId) = do
modify (\s -> s{clientIndex = Just kickId})
ch <- client's sendChan
mapM_ processAction [AnswerClients [ch] ["KICKED"], MoveToLobby "kicked"]
processAction (AddClient cl) = do
rnc <- gets roomsClients
si <- gets serverInfo
newClId <- io $ do
ci <- addClient rnc cl
_ <- Exception.mask (forkIO . clientRecvLoop (clientSocket cl) (coreChan si) (sendChan cl) ci)
infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime cl))
return ci
modify (\s -> s{clientIndex = Just newClId})
mapM_ processAction
[
AnswerClients [sendChan cl] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/", serverVersion]
, CheckBanned
, AddIP2Bans (host cl) "Reconnected too fast" (addUTCTime 10 $ connectTime cl)
]
processAction (AddNick2Bans n reason expiring) = do
processAction $ ModifyServerInfo (\s -> s{bans = BanByNick n reason expiring : bans s})
processAction (AddIP2Bans ip reason expiring) = do
(Just ci) <- gets clientIndex
rc <- gets removedClients
when (not $ ci `Set.member` rc)
$ processAction $ ModifyServerInfo (\s -> s{bans = BanByIP ip reason expiring : bans s})
processAction CheckBanned = do
clTime <- client's connectTime
clNick <- client's nick
clHost <- client's host
si <- gets serverInfo
let validBans = filter (checkNotExpired clTime) $ bans si
let ban = L.find (checkBan clHost clNick) $ validBans
mapM_ processAction $
ModifyServerInfo (\s -> s{bans = validBans})
: [ByeClient (getBanReason $ fromJust ban) | isJust ban]
where
checkNotExpired testTime (BanByIP _ _ time) = testTime `diffUTCTime` time <= 0
checkNotExpired testTime (BanByNick _ _ time) = testTime `diffUTCTime` time <= 0
checkBan ip _ (BanByIP bip _ _) = bip `B.isPrefixOf` ip
checkBan _ n (BanByNick bn _ _) = bn == n
getBanReason (BanByIP _ msg _) = msg
getBanReason (BanByNick _ msg _) = msg
processAction PingAll = do
rnc <- gets roomsClients
io (allClientsM rnc) >>= mapM_ (kickTimeouted rnc)
cis <- io $ allClientsM rnc
chans <- io $ mapM (client'sM rnc sendChan) cis
io $ mapM_ (modifyClient rnc (\cl -> cl{pingsQueue = pingsQueue cl + 1})) cis
processAction $ AnswerClients chans ["PING"]
where
kickTimeouted rnc ci = do
pq <- io $ client'sM rnc pingsQueue ci
when (pq > 0) $
withStateT (\as -> as{clientIndex = Just ci}) $
processAction (ByeClient "Ping timeout")
processAction StatsAction = do
si <- gets serverInfo
when (not $ shutdownPending si) $ do
rnc <- gets roomsClients
(roomsNum, clientsNum) <- io $ withRoomsAndClients rnc st
io $ writeChan (dbQueries si) $ SendStats clientsNum (roomsNum - 1)
where
st irnc = (length $ allRooms irnc, length $ allClients irnc)
processAction RestartServer = do
sp <- gets (shutdownPending . serverInfo)
when (not sp) $ do
sock <- gets (fromJust . serverSocket . serverInfo)
args <- gets (runArgs . serverInfo)
io $ do
noticeM "Core" "Closing listening socket"
sClose sock
noticeM "Core" "Spawning new server"
_ <- createProcess (proc "./hedgewars-server" args)
return ()
processAction $ ModifyServerInfo (\s -> s{shutdownPending = True})
#if defined(OFFICIAL_SERVER)
processAction SaveReplay = do
ri <- clientRoomA
rnc <- gets roomsClients
io $ do
r <- room'sM rnc id ri
saveReplay r
#else
processAction SaveReplay = return ()
#endif