QTfrontend/xfire.cpp
author nemo
Sun, 11 Mar 2012 20:12:31 -0400
changeset 6770 7d2c6cdb816a
parent 6700 e04da46ee43c
child 6952 7f70f37bbf08
permissions -rw-r--r--
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat. Also try to weight cost of switches based on how many switches were available.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2010-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <string>
#include <cstring>
#include <stdio.h>

#include "xfire.h"
#include "../misc/xfire/xfiregameclient.h"

#ifdef USE_XFIRE
// use_xfire: stores if xfire is loaded and functions should do something at all
bool use_xfire = false;
char *keys[XFIRE_KEY_COUNT];
char *values[XFIRE_KEY_COUNT];

// xfire_init(): used to initialize all variables and set their default values
void xfire_init(void)
{
    if(use_xfire)
        return;
    use_xfire = XfireIsLoaded() == 1;

    if(!use_xfire)
        return;

    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
    {
        keys[i] = new char[256];
        values[i] = new char[256];
        strcpy(keys[i], "");
        strcpy(values[i], "");
    }

    strcpy(keys[XFIRE_NICKNAME], "Nickname");
    strcpy(keys[XFIRE_ROOM], "Room");
    strcpy(keys[XFIRE_SERVER], "Server");
    strcpy(keys[XFIRE_STATUS], "Status");
    xfire_update();
}

// xfire_free(): used to free up ressources used etc.
void xfire_free(void)
{
    if(!use_xfire)
        return;

    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
    {
        delete [] keys[i];
        delete [] values[i];
    }
}

// xfire_setvalue(): set a specific value
void xfire_setvalue(const XFIRE_KEYS status, const char *value)
{
    if(!use_xfire || strlen(value) > 255)
        return;
    strcpy(values[status], value);
}

// xfire_update(): submits current values to the xfire app
void xfire_update(void)
{
    if(!use_xfire)
        return;
    XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
}
#endif // USE_XFIRE