QTfrontend/drawmapscene.h
author nemo
Sun, 11 Mar 2012 20:12:31 -0400
changeset 6770 7d2c6cdb816a
parent 6700 e04da46ee43c
child 6781 23f627ba8ee9
permissions -rw-r--r--
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat. Also try to weight cost of switches based on how many switches were available.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef DRAWMAPSCENE_H
#define DRAWMAPSCENE_H

#include <QGraphicsScene>
#include <QPainterPath>

class QGraphicsPathItem;

typedef QList<QList<QPoint> > Paths;

class DrawMapScene : public QGraphicsScene
{
        Q_OBJECT
    public:
        explicit DrawMapScene(QObject *parent = 0);

        QByteArray encode();
        void decode(QByteArray data);

    signals:
        void pathChanged();

    public slots:
        void undo();
        void clearMap();
        void simplifyLast();

    private:
        QPen m_pen;
        QBrush m_brush;
        QGraphicsPathItem  * m_currPath;
        Paths paths;
        Paths oldPaths;
        QList<QGraphicsItem *> oldItems;

        virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
        virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
        virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);

        QPainterPath pointsToPath(const QList<QPoint> points);
};

#endif // DRAWMAPSCENE_H