- Show no crosshair when using mine
- Fix for ability to play one kind of sound in many channels simultaneously
- Sound for activated mine
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit fNet;{$J+}
interface
uses Messages, WinSock, Windows;
const
NET_PORT = 46632;
WM_ASYNC_NETEVENT = WM_USER + 2;
procedure SendNet(s: shortstring);
procedure SendNetAndWait(s: shortstring);
procedure NetConnect;
procedure NetEvent(sock: TSocket; lParam: LPARAM);
var
TeamCount: LongWord;
implementation
uses fGUI, fMisc, fGame, fIPC, uConsts, IniFiles, SysUtils;
var
hNetClientSocket: TSocket = INVALID_SOCKET;
isPonged: boolean;
procedure SendNet(s: shortstring);
begin
if hNetClientSocket <> INVALID_SOCKET then
send(hNetClientSocket, s[0], Succ(byte(s[0])), 0)
end;
procedure SendNetAndWait(s: shortstring);
begin
SendNet(s);
SendNet('?');
isPonged:= false;
repeat
ProcessMessages;
sleep(1)
until isPonged
end;
procedure ParseNetCommand(s: shortstring);
var sbuf : string;
begin
case s[1] of
'?': SendNet('!');
'i': begin
sbuf:= GetWindowTextStr(HNetNameEdit);
SendNet('n' + sbuf);;
end;
'z': begin
seed:= copy(s, 2, length(s) - 1)
end;
'G': begin
GameType:= gtNet;
GameStart
end;
'@': ExecCFG(Pathz[ptTeams] + 'unC0Rr.cfg');
'!': begin
isPonged:= true;
SendIPC('!');
end;
'T': TeamCount:= PLongWord(@s[2])^
else SendIPC(s) end;
end;
procedure NetConnect;
var rmaddr: SOCKADDR_IN;
inif: TIniFile;
sbuf1,sbuf2: string;
begin
sbuf1:= GetWindowTextStr(HNetIPEdit);
inif:= TIniFile.Create(ExtractFilePath(ParamStr(0))+'hw.ini');
inif.WriteString('Net','IP' , sbuf1);
sbuf2:= GetWindowTextStr(HNetNameEdit);
inif.WriteString('Net','Nick', sbuf2);
inif.Free;
SetWindowText(HNetConnectionStatic,'Connecting...');
rmaddr.sin_family := AF_INET;
rmaddr.sin_addr.s_addr := inet_addr(PChar(sbuf1));
rmaddr.sin_port := htons(NET_PORT);
hNetClientSocket:= socket(AF_INET, SOCK_STREAM, 0);
if INVALID_SOCKET = hNetClientSocket then
begin
MessageBox(hwndMain,'connect failed','failed',MB_OK);
SetWindowText(HNetConnectionStatic,'Error on connect');
exit
end;
WSAAsyncSelect(hNetClientSocket, hwndMain, WM_ASYNC_NETEVENT, FD_CONNECT or FD_READ or FD_CLOSE);
connect(hNetClientSocket, rmaddr, sizeof(rmaddr))
end;
procedure NetEvent(sock: TSocket; lParam: LPARAM);
const snet: string = '';
var WSAEvent: word;
i: integer;
buf: array[0..255] of byte;
s: shortstring absolute buf;
begin
WSAEvent:= WSAGETSELECTEVENT(lParam);
case WSAEvent of
FD_CLOSE: begin
closesocket(sock);
// hIPCServerSocket:= INVALID_SOCKET; гм-гм... FIXME: что-то тут должно быть имхо
SetWindowText(HNetConnectionStatic, 'Disconnected');
GameType:= gtLocal
end;
FD_READ: begin
repeat
i:= recv(sock, buf[1], 255, 0);
if i > 0 then
begin
buf[0]:= i;
snet:= snet + s;
SplitStream2Commands(snet, ParseNetCommand);
end;
until i < 1
end;
FD_CONNECT: begin
i:= WSAGETSELECTERROR(lParam);
if i<>0 then
begin
closesocket(sock);
MessageBox(hwndMain,'Error on connect', 'Error', MB_OK);
SetWindowText(HNetConnectionStatic, 'Error on connect')
end else
begin
SetWindowText(HNetConnectionStatic,'connected');
GameType:= gtNet
end;
end
end
end;
end.