mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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# Project created by QtCreator 2015-05-07T16:38:43
#
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QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = hwmapconverter
TEMPLATE = app
SOURCES += main.cpp\
mainwindow.cpp
HEADERS += mainwindow.h
FORMS += mainwindow.ui