mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
This tool allows editing the contents of .hwmap files as human-readable text.
Dependencies:
-------------
Needs Qt / qmake to build
Instructions:
-------------
Build with these 2 commands:
qmake hwmapconverter.pro
make
If compiled successfully, run with:
./hwmapconverter