mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
# check for a well known-framework
execute_process(COMMAND stat ${frameworks_dir}/QtCore.framework RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)
# prepare Frameworks directory
execute_process(COMMAND mkdir -p ${frameworks_dir})
# macdeployqt will convert safely any absolute path library for 'hedgewars'
execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)
if(doBundle EQUAL 1)
if(NOT ${NOVIDEOREC})
# but macdeployqt will not work for 'hwengine'
# luckily most the dylibs are already updated before
execute_process(COMMAND install_name_tool -change ${LIBAVCODEC_LIBRARY} @executable_path/../Frameworks/libavcodec.dylib ${engine_full_path})
execute_process(COMMAND install_name_tool -change ${LIBAVFORMAT_LIBRARY} @executable_path/../Frameworks/libavformat.dylib ${engine_full_path})
execute_process(COMMAND install_name_tool -change ${LIBAVUTIL_LIBRARY} @executable_path/../Frameworks/libavutil.dylib ${engine_full_path})
endif()
if(NOT ${NOPNG})
# same here, for libpng and hwengine, let's assume the version pulled
# by macdeployqt matches (yes, libpng is pulled in by macdeployqt even
# when NOVIDEOREC is ON)
execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${engine_full_path})
execute_process(COMMAND install_name_tool -change ${ZLIB_LIBRARY} @executable_path/../Frameworks/${ZLIB_LIBNAME} ${engine_full_path})
endif()
execute_process(COMMAND cp ${PNG_LIBRARY} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${sdl_library_only} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${SDL2_IMAGE_LIBRARIES} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${SDL2_NET_LIBRARIES} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${SDL2_TTF_LIBRARIES} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${SDL2_MIXER_LIBRARIES} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${OGG_LIBRARY} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY} ${frameworks_dir})
if(${SPARKLE_FOUND})
execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${frameworks_dir})
endif()
message(STATUS "Frameworks and libraries successfully copied...")
else()
message(STATUS "Frameworks already present, skipping...")
endif()