mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Directory for automated tests to test the engine.
Run `ctest` in the root directory of this repository to run all tests.
Run `ctest -R <test name>` to run only the test with the given name.
This requires you to have CMake.