mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
###################################################################################
# Hedgewars, a free turn based strategy game
# Copyright (c) 2011 Richard Deurwaarder <xeli@xelification.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; version 2 of the License
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
###################################################################################
find_program(ANT ant DOC "Path to the java package creator: ant")
if(NOT EXISTS ${ANT})
message(FATAL_ERROR "Couldn't detect the Ant build tool")
endif()
if(NOT ANDROID_NDK)
find_path(ANDROID_NDK ndk-build)
endif()
if(IS_DIRECTORY "${ANDROID_NDK}")
message(STATUS "Detected the android NDK directory at: " ${ANDROID_NDK})
else()
message(FATAL_ERROR "Couldn't detect the Android NDK directory")
endif()
if(NOT ANDROID_NDK_TOOLCHAINDIR)
set(toolchainbase "${ANDROID_NDK}/toolchains/arm-linux-androideabi-4.6/prebuilt")
find_path(ANDROID_NDK_TOOLCHAINDIR arm-linux-androideabi
"${toolchainbase}/linux-x86"
"${toolchainbase}/windows")
endif()
if(IS_DIRECTORY "${ANDROID_NDK_TOOLCHAINDIR}")
message(STATUS "Detected the Android NDK toolchain at: ${ANDROID_NDK_TOOLCHAINDIR}")
else()
message(FATAL_ERROR "Couldn't detect the Android NDK toolchain directory: ${ANDROID_NDK_TOOLCHAINDIR}")
endif()
if(NOT ANDROID_SDK) #Check if its defined at the cmdline
find_program(ANDROID_SDK adb) #assume they've added platform-tools to their path
get_filename_component(ANDROID_SDK "${ANDROID_SDK}" PATH)
get_filename_component(ANDROID_SDK "${ANDROID_SDK}" PATH)
set(ANDROID_SDK "${ANDROID_SDK}" CACHE PATH "Path to the android sdk" FORCE)
endif()
if(IS_DIRECTORY "${ANDROID_SDK}")
message(STATUS "Detected the android SDK directory at: " ${ANDROID_SDK})
else()
message(FATAL_ERROR "Couldn't detect the Android SDK directory")
endif()
if(NOT FPC_DIR)
find_program(FPC_DIR ppcrossarm)
get_filename_component(FPC_DIR "${FPC_DIR}" PATH)
if(IS_DIRECTORY "${FPC_DIR}")
set(FPC_DIR "${FPC_DIR}" CACHE PATH "Path to fpc dir used in the android port" FORCE)
endif()
endif()
if(IS_DIRECTORY "${FPC_DIR}")
message(STATUS "Detected the FreePascal directory at: ${FPC_DIR}")
else()
message(FATAL_ERROR "Couldn't detect the FreePascal directory")
endif()
set(SDL_DIR /home/richard/Downloads/android-project)
set(ANDROID_SDK_API_LVL 16)
set(ANDROID_NDK_API_LVL 5)
message(STATUS "Creating Makefile.android...")
configure_file(Templates/Makefile.android .)
find_program(ANDROID_EXEC NAMES android android.bat PATHS "${ANDROID_SDK}/platform-tools" "${ANDROID_SDK}/tools")
if(ANDROID_EXEC)
exec_program(${ANDROID_EXEC}
ARGS "update project"
"--path ${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project"
"--target android-${ANDROID_SDK_API_LVL}"
OUTPUT_VARIABLE androidoutput
)
message(STATUS "Updating android project config...\n" ${androidoutput})
else()
message(FATAL_ERROR "Couldn't find the android executable in ${ANDROID_SDK}/platform-tools or ${ANDROID_SDK}/tools.")
endif()
##
# FIXME: this was useful for early version of SDL 1.3 so is most likely not needed anymore
# if so delete the files referenced here from the repository
# commenting out because it inteferes with SDL 2 builds
##
#exec_program(${HGCOMMAND}
# ARGS revert ${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project/jni/SDL/src/core/android/SDL_android.cpp
# OUTPUT_VARIABLE dontcare
#)
#exec_program(${HGCOMMAND}
# ARGS revert ${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project/jni/SDL/src/main/android/SDL_android_main.cpp
# OUTPUT_VARIABLE dontcare
#)
#exec_program(${HGCOMMAND}
# ARGS revert ${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project/jni/SDL/src/file/SDL_rwops.c
# OUTPUT_VARIABLE dontcare
#)
#exec_program(${HGCOMMAND}
# ARGS revert ${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project/jni/SDL_mixer/Android.mk
# OUTPUT_VARIABLE dontcare
#)
#exec_program(${HGCOMMAND}
# ARGS revert ${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project/jni/SDL_ttf/Android.mk
# OUTPUT_VARIABLE dontcare
#)