misc/liblua/lzio.h
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12706 79e13080b9db
parent 10017 de822cd3df3a
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...

/*
** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
** Buffered streams
** See Copyright Notice in lua.h
*/


#ifndef lzio_h
#define lzio_h

#include "lua.h"

#include "lmem.h"


#define EOZ (-1)            /* end of stream */

typedef struct Zio ZIO;

#define char2int(c) cast(int, cast(unsigned char, (c)))

#define zgetc(z)  (((z)->n--)>0 ?  char2int(*(z)->p++) : luaZ_fill(z))

typedef struct Mbuffer {
  char *buffer;
  size_t n;
  size_t buffsize;
} Mbuffer;

#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)

#define luaZ_buffer(buff)   ((buff)->buffer)
#define luaZ_sizebuffer(buff)   ((buff)->buffsize)
#define luaZ_bufflen(buff)  ((buff)->n)

#define luaZ_resetbuffer(buff) ((buff)->n = 0)


#define luaZ_resizebuffer(L, buff, size) \
    (luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
    (buff)->buffsize = size)

#define luaZ_freebuffer(L, buff)    luaZ_resizebuffer(L, buff, 0)


LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
                                        void *data);
LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n); /* read next n bytes */
LUAI_FUNC int luaZ_lookahead (ZIO *z);



/* --------- Private Part ------------------ */

struct Zio {
  size_t n;         /* bytes still unread */
  const char *p;        /* current position in buffer */
  lua_Reader reader;
  void* data;           /* additional data */
  lua_State *L;         /* Lua state (for reader) */
};


LUAI_FUNC int luaZ_fill (ZIO *z);

#endif