mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
#this file is included only when system Lua library is not found
file(GLOB lua_src *.c *.h)
if(WIN32)
add_definitions(-DLUA_BUILD_AS_DLL)
else(WIN32)
add_definitions(-DLUA_USE_LINUX)
add_definitions(-fvisibility=default) #TODO: fixme
endif(WIN32)
add_library(lua ${lua_src})
set_target_properties(lua PROPERTIES
VERSION "5.1.4"
SOVERSION 1
OUTPUT_NAME ${lua_output_name})
install(TARGETS lua RUNTIME DESTINATION ${target_binary_install_dir}
LIBRARY DESTINATION ${target_library_install_dir}
ARCHIVE DESTINATION ${target_library_install_dir})
get_target_property(lua_fullpath lua LOCATION)
set(LUA_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Lua include dir" FORCE)
set(LUA_LIBRARY ${lua_fullpath} CACHE STRING "Lua library" FORCE)
#emscripten does not expose headers but has an internal binary copy
if(BUILD_ENGINE_JS)
set(LUA_LIBRARY "lua_emscripten_internal" CACHE STRING "Lua library" FORCE)
endif()