mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
unit uCommands;
interface
var isDeveloperMode: boolean;
var isExternalSource: boolean;
type TCommandHandler = procedure (var params: shortstring);
procedure initModule;
procedure freeModule;
procedure RegisterVariable(Name: shortstring; p: TCommandHandler; Trusted: boolean; Rand: boolean);
procedure RegisterVariable(Name: shortstring; p: TCommandHandler; Trusted: boolean);
procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean); inline;
procedure ParseCommand(CmdStr: shortstring; TrustedSource, ExternalSource: boolean);
procedure ParseTeamCommand(s: shortstring);
procedure StopMessages(Message: Longword);
implementation
uses uConsts, uVariables, uConsole, uUtils, SDLh;
type PVariable = ^TVariable;
TVariable = record
Next: PVariable;
Name: string[15];
Handler: TCommandHandler;
Trusted, Rand: boolean;
end;
var Variables: PVariable;
procedure RegisterVariable(Name: shortstring; p: TCommandHandler; Trusted: boolean);
begin
RegisterVariable(Name, p, Trusted, false);
end;
procedure RegisterVariable(Name: shortstring; p: TCommandHandler; Trusted: boolean; Rand: boolean);
var value: PVariable;
begin
New(value);
if value = nil then
ParseCommand('fatal RegisterVariable: value = nil', true);
FillChar(value^, sizeof(TVariable), 0);
value^.Name:= Name;
value^.Handler:= p;
value^.Trusted:= Trusted;
value^.Rand:= Rand;
if Variables = nil then
Variables:= value
else
begin
value^.Next:= Variables;
Variables:= value
end;
end;
procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean); inline;
begin
ParseCommand(CmdStr, TrustedSource, false)
end;
procedure ParseCommand(CmdStr: shortstring; TrustedSource, ExternalSource: boolean);
var s: shortstring;
t: PVariable;
c: char;
begin
isExternalSource:= ExternalSource or ((CurrentTeam <> nil) and CurrentTeam^.ExtDriven);
//WriteLnToConsole(CmdStr);
if CmdStr[0]=#0 then
exit;
AddFileLog('[Cmd] ' + sanitizeForLog(CmdStr));
c:= CmdStr[1];
if (c = '/') or (c = '$') then
Delete(CmdStr, 1, 1);
s:= '';
SplitBySpace(CmdStr, s);
t:= Variables;
while t <> nil do
begin
if t^.Name = CmdStr then
begin
if TrustedSource or t^.Trusted then
begin
if t^.Rand and (not CheckNoTeamOrHH) then
CheckSum:= CheckSum xor LongWord(SDLNet_Read32(@CmdStr)) xor LongWord(s[0]) xor GameTicks;
t^.Handler(s);
end;
exit
end
else
t:= t^.Next
end;
case c of
'$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
else
WriteLnToConsole(errmsgUnknownCommand + ': "/' + CmdStr + '"') end
end;
procedure ParseTeamCommand(s: shortstring);
var Trusted: boolean;
begin
Trusted:= (CurrentTeam <> nil)
and (not CurrentTeam^.ExtDriven)
and (CurrentHedgehog^.BotLevel = 0);
ParseCommand(s, Trusted);
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then
ParseCommand('gencmd R', true)
end;
procedure StopMessages(Message: Longword);
begin
if (Message and gmLeft) <> 0 then
ParseCommand('/-left', true)
else if (Message and gmRight) <> 0 then
ParseCommand('/-right', true)
else if (Message and gmUp) <> 0 then
ParseCommand('/-up', true)
else if (Message and gmDown) <> 0 then
ParseCommand('/-down', true)
else if (Message and gmAttack) <> 0 then
ParseCommand('/-attack', true)
end;
procedure initModule;
begin
Variables:= nil;
isDeveloperMode:= true;
end;
procedure freeModule;
var t, tt: PVariable;
begin
tt:= Variables;
Variables:= nil;
while tt <> nil do
begin
t:= tt;
tt:= tt^.Next;
Dispose(t)
end;
end;
end.