mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where
import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
import qualified Codec.Binary.Base64 as Base64
import qualified Control.Exception as E
import System.Entropy
-----------------------------
import CoreTypes
import Utils
acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = E.bracket openHandle closeHandle (forever . f)
where
f ch = E.try (Network.Socket.accept servSock) >>= \v -> case v of
Left (e :: E.IOException) -> return ()
Right (sock, sockAddr) -> do
clientHost <- sockAddr2String sockAddr
currentTime <- getCurrentTime
sendChan' <- newChan
uid <- newUnique
salt <- liftM Base64.encode $ hGetEntropy ch 18
let newClient =
(ClientInfo
uid
sendChan'
sock
clientHost
currentTime
""
""
salt
False
False
0
0
False
False
False
False
False
False
False
False
False
False
Nothing
Nothing
newEventsInfo
newEventsInfo
newEventsInfo
0
[]
[]
)
writeChan chan $ Accept newClient
return ()