mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE OverloadedStrings #-}
module HWProtoChecker where
import Data.Maybe
import Control.Monad.Reader
--------------------------------------
import CoreTypes
import HandlerUtils
handleCmd_checker :: CmdHandler
handleCmd_checker ["READY"] = return [ModifyClient $ \c -> c{isReady = True}, CheckRecord]
handleCmd_checker ["CHECKED", "FAIL", msg] = do
isChecking <- liftM (isJust . checkInfo) thisClient
if not isChecking then
return []
else
return [CheckFailed msg, ModifyClient $ \c -> c{checkInfo = Nothing}]
handleCmd_checker ("CHECKED" : "OK" : info) = do
isChecking <- liftM (isJust . checkInfo) thisClient
if not isChecking then
return []
else
return [CheckSuccess info, ModifyClient $ \c -> c{checkInfo = Nothing}]
handleCmd_checker _ = return [ProtocolError "Unknown command"]