mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
# - Try to find the Glasgow Haskell Compiler executable
# Once done this will define
#
# GHC_FOUND - system has GHC
# GHC_VERSION - GHC version
# GHC_EXECUTABLE - GHC executable
#
# Copyright (c) 2013, Vittorio Giovara <vittorio.giovara@gmail.com>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
find_program(GHC_EXECUTABLE
NAMES ghc
PATHS /opt/local/bin /usr/local/bin /usr/bin
)
if (GHC_EXECUTABLE)
# check ghc version
execute_process(COMMAND ${GHC_EXECUTABLE} -V
OUTPUT_VARIABLE GHC_VERSION_OUTPUT
ERROR_VARIABLE GHC_VERSION_ERROR
RESULT_VARIABLE GHC_VERSION_RESULT
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(${GHC_VERSION_RESULT} EQUAL 0)
string(REGEX MATCH "([0-9]+)" GHC_VERSION ${GHC_VERSION_OUTPUT})
else()
message(SEND_ERROR "Command \"${GHC_EXECUTABLE} -V\" failed with output: ${GHC_VERSION_ERROR}")
endif()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GHC DEFAULT_MSG GHC_EXECUTABLE GHC_VERSION)
mark_as_advanced(GHC_VERSION)