mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
set(CMAKE_Pascal_COMPILER "@CMAKE_Pascal_COMPILER@")
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set(CMAKE_Pascal_COMPILER_LOADED 1)
set(CMAKE_Pascal_COMPILER_VERSION "@CMAKE_Pascal_COMPILER_VERSION@")
set(CMAKE_Pascal_COMPILER_ENV_VAR "FPC")
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set(CMAKE_Pascal_IGNORE_EXTENSIONS ppu;PPU;h;H;o;O;obj;OBJ;def;DEF;rc;RC)
set(CMAKE_Pascal_LINKER_PREFERENCE Prefered)
set(CMAKE_Pascal_OUTPUT_EXTENSION_REPLACE 1)
set(CMAKE_Pascal_OUTPUT_EXTENSION ".o")