mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
# Configure for Qt4
set(QT_MIN_VERSION "4.7.0")
include(CheckLibraryExists)
set(QT_USE_QTCORE TRUE)
set(QT_USE_QTGUI TRUE)
set(QT_USE_QTNETWORK TRUE)
set(QT_USE_QTSVG FALSE)
set(QT_USE_QTXML FALSE)
set(QT_USE_QTOPENGL FALSE)
set(QT_USE_QTMAIN TRUE)
find_package(Qt4 REQUIRED)
include(${QT_USE_FILE})
# https://bugreports.qt-project.org/browse/QTBUG-17333
if(APPLE AND
${QTVERSION} VERSION_GREATER "4.7.0" AND
${QTVERSION} VERSION_LESS "4.7.4")
message(FATAL_ERROR "This version of Qt is known *not* to work, please update or use a lower version")
endif()
find_package(SDL2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED) #audio in SDLInteraction
include_directories(${SDL2_INCLUDE_DIR})
include_directories(${SDL2_MIXER_INCLUDE_DIRS})
if(LIBAV_FOUND)
add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS)
include_directories(${LIBAV_INCLUDE_DIR})
list(APPEND HW_LINK_LIBS ${LIBAV_LIBRARIES})
endif()
# server messages localization
file(GLOB ServerSources ${CMAKE_SOURCE_DIR}/gameServer/*.hs)
foreach(hsfile ${ServerSources})
file(READ ${hsfile} hs)
string(REGEX MATCHALL "loc *\"[^\n\"]+\"" locs ${hs})
foreach(str ${locs})
string(REGEX REPLACE "loc *\"([^\n\"]+)\"" "QT_TRANSLATE_NOOP(\"server\", \"\\1\")" s ${str})
list(APPEND serverlocs ${s})
endforeach(str)
endforeach(hsfile)
list(REMOVE_DUPLICATES serverlocs)
list(GET serverlocs 0 firstline)
list(REMOVE_AT serverlocs 0)
set(locsout "const char * serverMessages[] = {\n")
foreach(l ${serverlocs})
list(APPEND locsout ${l} ",\n")
endforeach(l)
list(APPEND locsout ${firstline} "\n}\\;\n")
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ${locsout})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform)
include_directories(BEFORE ${PHYSFS_INCLUDE_DIR})
include_directories(BEFORE ${PHYSLAYER_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR}) #brought by physlayer hwpacksmounter.h
if(UNIX)
# HACK: in freebsd cannot find iconv.h included via SDL.h
include_directories("/usr/local/include")
endif(UNIX)
#only the cocoa version of qt supports building 64 bit apps
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
endif()
#endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
file(GLOB NetCpp net/*.cpp)
file(GLOB ModelCpp model/*.cpp)
file(GLOB_RECURSE UIcpp ui/*.cpp)
file(GLOB UtilCpp util/*.cpp)
list(APPEND hwfr_src
${ModelCpp}
${NetCpp}
${UIcpp}
${UtilCpp}
achievements.cpp
binds.cpp
drawmapscene.cpp
game.cpp
gameuiconfig.cpp
HWApplication.cpp
hwform.cpp
main.cpp
team.cpp
campaign.cpp
ui_hwform.cpp
${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
)
if(MINGW)
# resource compilation for mingw
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
else(MINGW)
list(APPEND hwfr_src hedgewars.rc)
endif(MINGW)
file(GLOB ModelHdr model/*.h)
file(GLOB NetHdr net/*.h)
file(GLOB_RECURSE UIhdr ui/*.h)
file(GLOB UtilHdr util/*.h)
set(hwfr_moc_hdrs
${ModelHdr}
${NetHdr}
${UIhdr}
drawmapscene.h
game.h
gameuiconfig.h
HWApplication.h
hwform.h
team.h
util/DataManager.h
util/LibavInteraction.h
)
set(hwfr_hdrs
${UtilHdr}
team.h
achievements.h
binds.h
ui_hwform.h
hwconsts.h
sdlkeys.h
campaign.h
${CMAKE_CURRENT_BINARY_DIR}/servermessages.h
)
set(hwfr_rez hedgewars.qrc)
if(BUILD_ENGINE_LIBRARY)
add_definitions(-DHWLIBRARY=1)
set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
list(APPEND HW_LINK_LIBS ${hwlibname})
if(LIBAV_FOUND)
# add_subdirectory(avwrapper)
list(APPEND HW_LINK_LIBS avwrapper)
endif()
endif()
qt4_add_resources(hwfr_rez_src ${hwfr_rez})
qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})
if(APPLE)
find_library(iokit_framework NAMES IOKit)
list(APPEND HW_LINK_LIBS ${iokit_framework})
list(APPEND hwfr_src util/platform/CocoaInitializer.mm
util/platform/InstallController.cpp
util/platform/M3Panel.mm
util/platform/M3InstallController.m
util/platform/NSWorkspace_RBAdditions.m
)
include(${CMAKE_MODULE_PATH}/utils.cmake)
find_package_or_disable_msg(Sparkle NOAUTOUPDATE "Autoupdater will not be built.")
if(SPARKLE_FOUND)
add_definitions(-DSPARKLE_ENABLED)
list(APPEND hwfr_src util/platform/AutoUpdater.cpp
util/platform/SparkleAutoUpdater.mm)
list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY})
endif()
endif()
#when debugging, always prompt a console to see fronted messages
#TODO: check it doesn't interfere on UNIX
if(CMAKE_BUILD_TYPE MATCHES "RELEASE" OR CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")
set(console_access "WIN32")
endif(CMAKE_BUILD_TYPE MATCHES "RELEASE" OR CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")
add_executable(hedgewars ${console_access}
${hwfr_src}
${hwfr_moc_srcs}
${hwfr_hdrs}
${hwfr_rez_src}
)
list(APPEND HW_LINK_LIBS
physfs physlayer
${QT_LIBRARIES}
)
list(APPEND HW_LINK_LIBS
${SDL2_LIBRARY}
${SDL2_MIXER_LIBRARIES}
)
if(WIN32 AND NOT UNIX)
if(NOT SDL2_LIBRARY)
list(APPEND HW_LINK_LIBS SDL2)
endif()
list(APPEND HW_LINK_LIBS
ole32
oleaut32
winspool
uuid
)
endif()
if(CMAKE_CXX_COMPILER MATCHES "clang*")
list(APPEND HW_LINK_LIBS stdc++ m)
endif()
target_link_libraries(hedgewars ${HW_LINK_LIBS})
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})