mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
To compile and install you need:
- CMake >= 2.6.0
- FreePascal >= 2.2.4
- Qt >= 4.7.0
- SDL >= 2.0
- SDL_net >= 2.0
- SDL_mixer >= 2.0
- SDL_image >= 2.0
- SDL_ttf >= 2.0
- Lua = 5.1.0
- Physfs >= 2.0.0
For server:
- Glasgow Haskell Compiler >= 6.10
- sandi package
- hslogger package
- regex-tdfa package
For videorecording:
- FFmpeg or LibAV
For compressed screenshots:
- libpng
Lua will be automatically built if not found.
PhysFS will internally built unless -DPHYSFS_SYSTEM=on is passed to cmake
(also allows to set PHYSFS_LIBRARY and PHYSFS_INCLUDE_DIR if needed).
1. Configure:
$ cmake .
or
$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" \
-DDATA_INSTALL_DIR="data_dir" -DNOSERVER=1 .
Add -DNOSERVER=0 to compile net server (remember to check out the additional
dependencies with the hedgewars-server.cabal configuration file. If you have
Qt installed but it is not found, you can set it up with
-DQT_QMAKE_EXECUTABLE="path_to_qmake".
To get a glimpse of the main configuration options, you may use this command
`cat CMakeLists.txt | grep option`
2. Compile:
$ make
3. Install:
# make install
That's all! Enjoy!