mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
CMakeCache.txt
CMakeFiles
moc_*.cxx
qrc_*.cxx
*.o
*.a
*.qm
Makefile
bin
*.hi
*.ppu
*.*~
*.core
hedgewars.pro.user
config.inc
cmake_install.cmake
QTfrontend/hwconsts.cpp
QTfrontend/servermessages.h
CPackConfig.cmake
CPackSourceConfig.cmake
tools/cmake_uninstall.cmake
install_manifest.txt
.DS_Store
*.swp
*.orig
*.diff
vittorio.*
project_files/HedgewarsMobile/Data/
project_files/HedgewarsMobile/Build/
gameServer/dist/
misc/liblua/Xcode/build/
misc/libphysfs/Xcode/build/
misc/libphyslayer/Xcode/build/
moc_*.cxx_parameters
relre:^release\/
*.log
*.cmd
*.diff
*.patch
*.orig
*.bak
*.rej
project_files/hwc/*.c
project_files/hwc/*.h
project_files/Android-build/SDL-android-project/jni/**
project_files/Android-build/SDL-android-project/obj
project_files/Android-build/SDL-android-project/libs/armeabi*
project_files/Android-build/SDL-android-project/bin
project_files/Android-build/SDL-android-project/gen
project_files/Android-build/SDL-android-project/local.properties
project_files/Android-build/SDL-android-project/project.properties
project_files/Android-build/SDL-android-project/default.properties
project_files/Android-build/SDL-android-project/proguard.cfg
project_files/Android-build/SDL-android-project/.*
project_files/Android-build/out
project_files/Android-build/Makefile.android
hedgewars-build-desktop-Qt*
hedgewars-build-desktop-Qt*
*.depends
tools/build_windows_koda.bat
share/hedgewars/Data/misc/hwengine.desktop
*.exe
_CPack_Packages/
version_info.txt
*.tar.*
*.or
*.res
Hedgewars.app/*
tools/CreateMacBundle.cmake
share/Info.plist
CTestTestfile.cmake
arch.c
*.swp
*~.nib
*.pbxuser
*.perspective
*.perspectivev3
*.project.xcworkspace
*.xcuserdata
xcuserdata
*.mode1v3
*.mode2v3
Testing/*