Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QFile>
#include <QTextStream>
#include <QApplication>
#include <QStringList>
#include <QLineEdit>
#include <QCryptographicHash>
#include <QSettings>
#include "team.h"
#include "hwform.h"
#include "pages.h"
#include "hwconsts.h"
#include "hats.h"
HWTeam::HWTeam(const QString & teamname) :
difficulty(0),
numHedgehogs(4),
m_isNetTeam(false)
{
TeamName = teamname;
OldTeamName = TeamName;
for (int i = 0; i < 8; i++)
{
Hedgehogs[i].Name.sprintf("hedgehog %d", i);
Hedgehogs[i].Hat = "NoHat";
}
Grave = "Statue";
Fort = "Plane";
Voicepack = "Default";
Flag = "hedgewars";
for(int i = 0; i < BINDS_NUMBER; i++)
{
binds[i].action = cbinds[i].action;
binds[i].strbind = cbinds[i].strbind;
}
Rounds = 0;
Wins = 0;
CampaignProgress = 0;
}
HWTeam::HWTeam(const QStringList& strLst) :
numHedgehogs(4),
m_isNetTeam(true)
{
// net teams are configured from QStringList
if(strLst.size() != 23) throw HWTeamConstructException();
TeamName = strLst[0];
Grave = strLst[1];
Fort = strLst[2];
Voicepack = strLst[3];
Flag = strLst[4];
Owner = strLst[5];
difficulty = strLst[6].toUInt();
for(int i = 0; i < 8; i++)
{
Hedgehogs[i].Name=strLst[i * 2 + 7];
Hedgehogs[i].Hat=strLst[i * 2 + 8];
// Somehow claymore managed an empty hat. Until we figure out how, this should avoid a repeat
// Checking net teams is probably pointless, but can't hurt.
if (Hedgehogs[i].Hat.isEmpty()) Hedgehogs[i].Hat = "NoHat";
}
Rounds = 0;
Wins = 0;
CampaignProgress = 0;
}
HWTeam::HWTeam() :
difficulty(0),
numHedgehogs(4),
m_isNetTeam(false)
{
TeamName = QString("Team");
for (int i = 0; i < 8; i++)
{
Hedgehogs[i].Name.sprintf("hedgehog %d", i);
Hedgehogs[i].Hat = "NoHat";
}
Grave = QString("Simple"); // default
Fort = QString("Island"); // default
Voicepack = "Default";
Flag = "hedgewars";
for(int i = 0; i < BINDS_NUMBER; i++)
{
binds[i].action = cbinds[i].action;
binds[i].strbind = cbinds[i].strbind;
}
Rounds = 0;
Wins = 0;
CampaignProgress = 0;
}
bool HWTeam::LoadFromFile()
{
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + TeamName + ".hwt", QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
TeamName = teamfile.value("Team/Name", TeamName).toString();
Grave = teamfile.value("Team/Grave", "Statue").toString();
Fort = teamfile.value("Team/Fort", "Plane").toString();
Voicepack = teamfile.value("Team/Voicepack", "Default").toString();
Flag = teamfile.value("Team/Flag", "hedgewars").toString();
difficulty = teamfile.value("Team/Difficulty", 0).toInt();
Rounds = teamfile.value("Team/Rounds", 0).toInt();
Wins = teamfile.value("Team/Wins", 0).toInt();
CampaignProgress = teamfile.value("Team/CampaignProgress", 0).toInt();
for(int i = 0; i < 8; i++)
{
QString hh = QString("Hedgehog%1/").arg(i);
Hedgehogs[i].Name = teamfile.value(hh + "Name", QString("hedgehog %1").arg(i)).toString();
Hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
Hedgehogs[i].Rounds = teamfile.value(hh + "Rounds", 0).toInt();
Hedgehogs[i].Kills = teamfile.value(hh + "Kills", 0).toInt();
Hedgehogs[i].Deaths = teamfile.value(hh + "Deaths", 0).toInt();
Hedgehogs[i].Suicides = teamfile.value(hh + "Suicides", 0).toInt();
}
for(int i = 0; i < BINDS_NUMBER; i++)
binds[i].strbind = teamfile.value(QString("Binds/%1").arg(binds[i].action), cbinds[i].strbind).toString();
for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
if(achievements[i][0][0])
AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt();
else
break;
return true;
}
bool HWTeam::FileExists()
{
QFile f(cfgdir->absolutePath() + "/Teams/" + TeamName + ".hwt");
return f.exists();
}
bool HWTeam::DeleteFile()
{
if(m_isNetTeam)
return false;
QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + TeamName + ".hwt");
cfgfile.remove();
return true;
}
bool HWTeam::SaveToFile()
{
if (OldTeamName != TeamName)
{
QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + OldTeamName + ".hwt");
cfgfile.remove();
OldTeamName = TeamName;
}
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + TeamName + ".hwt", QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
teamfile.setValue("Team/Name", TeamName);
teamfile.setValue("Team/Grave", Grave);
teamfile.setValue("Team/Fort", Fort);
teamfile.setValue("Team/Voicepack", Voicepack);
teamfile.setValue("Team/Flag", Flag);
teamfile.setValue("Team/Difficulty", difficulty);
teamfile.setValue("Team/Rounds", Rounds);
teamfile.setValue("Team/Wins", Wins);
teamfile.setValue("Team/CampaignProgress", CampaignProgress);
for(int i = 0; i < 8; i++)
{
QString hh = QString("Hedgehog%1/").arg(i);
teamfile.setValue(hh + "Name", Hedgehogs[i].Name);
teamfile.setValue(hh + "Hat", Hedgehogs[i].Hat);
teamfile.setValue(hh + "Rounds", Hedgehogs[i].Rounds);
teamfile.setValue(hh + "Kills", Hedgehogs[i].Kills);
teamfile.setValue(hh + "Deaths", Hedgehogs[i].Deaths);
teamfile.setValue(hh + "Suicides", Hedgehogs[i].Suicides);
}
for(int i = 0; i < BINDS_NUMBER; i++)
teamfile.setValue(QString("Binds/%1").arg(binds[i].action), binds[i].strbind);
for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
if(achievements[i][0][0])
teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]);
else
break;
return true;
}
void HWTeam::SetToPage(HWForm * hwform)
{
hwform->ui.pageEditTeam->TeamNameEdit->setText(TeamName);
hwform->ui.pageEditTeam->CBTeamLvl->setCurrentIndex(difficulty);
for(int i = 0; i < 8; i++)
{
hwform->ui.pageEditTeam->HHNameEdit[i]->setText(Hedgehogs[i].Name);
if (Hedgehogs[i].Hat.startsWith("Reserved"))
hwform->ui.pageEditTeam->HHHats[i]->setCurrentIndex(hwform->ui.pageEditTeam->HHHats[i]->findData("Reserved "+Hedgehogs[i].Hat.remove(0,40), Qt::DisplayRole));
else
hwform->ui.pageEditTeam->HHHats[i]->setCurrentIndex(hwform->ui.pageEditTeam->HHHats[i]->findData(Hedgehogs[i].Hat, Qt::DisplayRole));
}
hwform->ui.pageEditTeam->CBGrave->setCurrentIndex(hwform->ui.pageEditTeam->CBGrave->findText(Grave));
hwform->ui.pageEditTeam->CBFlag->setCurrentIndex(hwform->ui.pageEditTeam->CBFlag->findData(Flag));
hwform->ui.pageEditTeam->CBFort->setCurrentIndex(hwform->ui.pageEditTeam->CBFort->findText(Fort));
hwform->ui.pageEditTeam->CBVoicepack->setCurrentIndex(hwform->ui.pageEditTeam->CBVoicepack->findText(Voicepack));
//hwform->ui.pageEditTeam->CBFort_activated(Fort);
for(int i = 0; i < BINDS_NUMBER; i++)
{
hwform->ui.pageEditTeam->CBBind[i]->setCurrentIndex(hwform->ui.pageEditTeam->CBBind[i]->findData(binds[i].strbind));
}
}
void HWTeam::GetFromPage(HWForm * hwform)
{
TeamName = hwform->ui.pageEditTeam->TeamNameEdit->text();
difficulty = hwform->ui.pageEditTeam->CBTeamLvl->currentIndex();
for(int i = 0; i < 8; i++)
{
Hedgehogs[i].Name = hwform->ui.pageEditTeam->HHNameEdit[i]->text();
if (hwform->ui.pageEditTeam->HHHats[i]->currentText().startsWith("Reserved"))
Hedgehogs[i].Hat = "Reserved"+playerHash+hwform->ui.pageEditTeam->HHHats[i]->currentText().remove(0,9);
else
Hedgehogs[i].Hat = hwform->ui.pageEditTeam->HHHats[i]->currentText();
}
Grave = hwform->ui.pageEditTeam->CBGrave->currentText();
Fort = hwform->ui.pageEditTeam->CBFort->currentText();
Voicepack = hwform->ui.pageEditTeam->CBVoicepack->currentText();
Flag = hwform->ui.pageEditTeam->CBFlag->itemData(hwform->ui.pageEditTeam->CBFlag->currentIndex()).toString();
for(int i = 0; i < BINDS_NUMBER; i++)
{
binds[i].strbind = hwform->ui.pageEditTeam->CBBind[i]->itemData(hwform->ui.pageEditTeam->CBBind[i]->currentIndex()).toString();
}
}
QStringList HWTeam::TeamGameConfig(quint32 InitHealth) const
{
QStringList sl;
if (m_isNetTeam)
{
sl.push_back(QString("eaddteam %3 %1 %2").arg(teamColor.rgb() & 0xffffff).arg(TeamName).arg(QString(QCryptographicHash::hash(Owner.toLatin1(), QCryptographicHash::Md5).toHex())));
sl.push_back("erdriven");
}
else sl.push_back(QString("eaddteam %3 %1 %2").arg(teamColor.rgb() & 0xffffff).arg(TeamName).arg(playerHash));
sl.push_back(QString("egrave " + Grave));
sl.push_back(QString("efort " + Fort));
sl.push_back(QString("evoicepack " + Voicepack));
sl.push_back(QString("eflag " + Flag));
if (!m_isNetTeam)
for(int i = 0; i < BINDS_NUMBER; i++)
if(!binds[i].strbind.isEmpty())
sl.push_back(QString("ebind " + binds[i].strbind + " " + binds[i].action));
for (int t = 0; t < numHedgehogs; t++)
{
sl.push_back(QString("eaddhh %1 %2 %3")
.arg(QString::number(difficulty),
QString::number(InitHealth),
Hedgehogs[t].Name));
sl.push_back(QString("ehat %1")
.arg(Hedgehogs[t].Hat));
}
return sl;
}
bool HWTeam::isNetTeam() const
{
return m_isNetTeam;
}
bool HWTeam::operator==(const HWTeam& t1) const {
return TeamName==t1.TeamName;
}
bool HWTeam::operator<(const HWTeam& t1) const {
return TeamName<t1.TeamName; // if names are equal - test if it is net team
}