Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QLabel>
#include <QGridLayout>
#include <QGraphicsScene>
#include <QGroupBox>
#include <QSizePolicy>
#include "statsPage.h"
#include "team.h"
FitGraphicsView::FitGraphicsView(QWidget* parent) : QGraphicsView(parent)
{
}
void FitGraphicsView::resizeEvent(QResizeEvent * event)
{
Q_UNUSED(event);
fitInView(sceneRect());
}
PageGameStats::PageGameStats(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setSpacing(20);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);
BtnBack->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
QGroupBox * gb = new QGroupBox(this);
QVBoxLayout * gbl = new QVBoxLayout;
// details
labelGameStats = new QLabel(this);
QLabel * l = new QLabel(this);
l->setTextFormat(Qt::RichText);
l->setText("<h1><img src=\":/res/StatsD.png\"> " + PageGameStats::tr("Details") + "</h1>");
l->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
labelGameStats->setTextFormat(Qt::RichText);
labelGameStats->setAlignment(Qt::AlignTop);
gbl->addWidget(l);
gbl->addWidget(labelGameStats);
gb->setLayout(gbl);
pageLayout->addWidget(gb, 1, 1);
// graph
graphic = new FitGraphicsView(gb);
l = new QLabel(this);
l->setTextFormat(Qt::RichText);
l->setText("<br><h1><img src=\":/res/StatsH.png\"> " + PageGameStats::tr("Health graph") + "</h1>");
l->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
gbl->addWidget(l);
gbl->addWidget(graphic);
graphic->scale(1.0, -1.0);
graphic->setBackgroundBrush(QBrush(Qt::black));
labelGameWin = new QLabel(this);
labelGameWin->setTextFormat(Qt::RichText);
pageLayout->addWidget(labelGameWin, 0, 0, 1, 2);
// ranking box
gb = new QGroupBox(this);
gbl = new QVBoxLayout;
labelGameRank = new QLabel(gb);
l = new QLabel(this);
l->setTextFormat(Qt::RichText);
l->setText("<h1><img src=\":/res/StatsR.png\"> " + PageGameStats::tr("Ranking") + "</h1>");
l->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
gbl->addWidget(l);
gbl->addWidget(labelGameRank);
gb->setLayout(gbl);
labelGameRank->setTextFormat(Qt::RichText);
labelGameRank->setAlignment(Qt::AlignTop);
pageLayout->addWidget(gb, 1, 0);
}
void PageGameStats::AddStatText(const QString & msg)
{
labelGameStats->setText(labelGameStats->text() + msg);
}
void PageGameStats::clear()
{
labelGameStats->setText("");
healthPoints.clear();
labelGameRank->setText("");
playerPosition = 0;
lastColor = 0;
}
void PageGameStats::renderStats()
{
QGraphicsScene * scene = new QGraphicsScene();
QMap<quint32, QVector<quint32> >::const_iterator i = healthPoints.constBegin();
while (i != healthPoints.constEnd())
{
quint32 c = i.key();
QColor clanColor = QColor(qRgb((c >> 16) & 255, (c >> 8) & 255, c & 255));
QVector<quint32> hps = i.value();
QPainterPath path;
if (hps.size())
path.moveTo(0, hps[0]);
for(int t = 1; t < hps.size(); ++t)
path.lineTo(t, hps[t]);
scene->addPath(path, QPen(c));
++i;
}
graphic->setScene(scene);
graphic->fitInView(graphic->sceneRect());
}
void PageGameStats::GameStats(char type, const QString & info)
{
switch(type) {
case 'r' : {
labelGameWin->setText(QString("<h1 align=\"center\">%1</h1>").arg(info));
break;
}
case 'D' : {
int i = info.indexOf(' ');
QString message = "<p><img src=\":/res/StatsBestShot.png\"> " + PageGameStats::tr("The best shot award was won by <b>%1</b> with <b>%2</b> pts.").arg(info.mid(i + 1), info.left(i)) + "</p>";
AddStatText(message);
break;
}
case 'k' : {
int i = info.indexOf(' ');
int num = info.left(i).toInt();
QString message = "<p><img src=\":/res/StatsBestKiller.png\"> " + PageGameStats::tr("The best killer is <b>%1</b> with <b>%2</b> kills in a turn.", "", num).arg(info.mid(i + 1), info.left(i)) + "</p>";
AddStatText(message);
break;
}
case 'K' : {
int num = info.toInt();
QString message = "<p><img src=\":/res/StatsHedgehogsKilled.png\"> " + PageGameStats::tr("A total of <b>%1</b> hedgehog(s) were killed during this round.", "", num).arg(num) + "</p>";
AddStatText(message);
break;
}
case 'H' : {
int i = info.indexOf(' ');
quint32 clan = info.left(i).toInt();
quint32 hp = info.mid(i + 1).toUInt();
healthPoints[clan].append(hp);
break;
}
case 'T': { // local team stats
//AddStatText("<p>local team: " + info + "</p>");
QStringList infol = info.split(":");
HWTeam team(infol[0]);
if(team.FileExists()) // do some better test to avoid influence from scripted/predefined teams?
{
team.LoadFromFile();
team.Rounds++;
if(infol[1].toInt() > 0) // might require some better test for winning condition (or changed flag) ... WIP!
team.Wins++; // should draws count as wins?
//team.SaveToFile(); // don't save yet
}
break;
}
case 'P' : {
int i = info.indexOf(' ');
playerPosition++;
QString color = info.left(i);
quint32 c = color.toInt();
QColor clanColor = QColor(qRgb((c >> 16) & 255, (c >> 8) & 255, c & 255));
QString playerinfo = info.mid(i + 1);
i = playerinfo.indexOf(' ');
int kills = playerinfo.left(i).toInt();
QString playername = playerinfo.mid(i + 1);
QString image;
if (lastColor == c) playerPosition--;
lastColor = c;
switch (playerPosition)
{
case 1:
image = "<img src=\":/res/StatsMedal1.png\">";
break;
case 2:
image = "<img src=\":/res/StatsMedal2.png\">";
break;
case 3:
image = "<img src=\":/res/StatsMedal3.png\">";
break;
default:
image = "<img src=\":/res/StatsMedal4.png\">";
break;
}
QString message;
QString killstring = PageGameStats::tr("(%1 kill)", "", kills).arg(kills);
message = QString("<p><h2>%1 %2. <font color=\"%4\">%3</font> ").arg(image, QString::number(playerPosition), playername, clanColor.name()) + killstring + "</h2></p>";
labelGameRank->setText(labelGameRank->text() + message);
break;
}
case 's' : {
int i = info.indexOf(' ');
int num = info.left(i).toInt();
QString message = "<p><img src=\":/res/StatsMostSelfDamage.png\"> " + PageGameStats::tr("<b>%1</b> thought it's good to shoot his own hedgehogs with <b>%2</b> pts.", "", num).arg(info.mid(i + 1)).arg(num) + "</p>";
AddStatText(message);
break;
}
case 'S' : {
int i = info.indexOf(' ');
int num = info.left(i).toInt();
QString message = "<p><img src=\":/res/StatsSelfKilled.png\"> " + PageGameStats::tr("<b>%1</b> killed <b>%2</b> of his own hedgehogs.", "", num).arg(info.mid(i + 1)).arg(num) + "</p>";
AddStatText(message);
break;
}
case 'B' : {
int i = info.indexOf(' ');
int num = info.left(i).toInt();
QString message = "<p><img src=\":/res/StatsSkipped.png\"> " + PageGameStats::tr("<b>%1</b> was scared and skipped turn <b>%2</b> times.", "", num).arg(info.mid(i + 1)).arg(num) + "</p>";
AddStatText(message);
break;
}
}
}