Server:
* Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!)
Engine:
* Added support for flags
* Added weapon tooltips
* Moved SplitBySpace to uMisc
* Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine
* Flash active team while green arrow is shown (waiting for input or camera centered on active hog)
* Updated English locale
Frontend:
* Added support for flags
* Added flag selection to edit team page
* Added checkbox for weapon tooltips in options
* "Random team" button may now be translated
* Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol)
Graphics:
* Added basic set of example flags
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006, 2007 Igor Ulyanov <iulyanov@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef _TCPBASE_INCLUDED#define _TCPBASE_INCLUDED#include <QObject>#include <QTcpServer>#include <QTcpSocket>#include <QByteArray>#include <QString>#include <QDir>#include <QProcess>#include <QPointer>#include <QImage>#define MAXMSGCHARS 255class TCPBase : public QObject{ Q_OBJECT public: TCPBase(bool demoMode); virtual ~TCPBase(); signals: void isReadyNow(); protected: quint16 ipc_port; void Start(); QByteArray readbuffer; QByteArray toSendBuf; QByteArray demo; void SendIPC(const QByteArray & buf); void RawSendIPC(const QByteArray & buf); virtual QStringList setArguments()=0; virtual void onClientRead(); virtual void onClientDisconnect(); virtual void SendToClientFirst(); private: static QPointer<QTcpServer> IPCServer; bool m_isDemoMode; void RealStart(); QPointer<QTcpSocket> IPCSocket; private slots: void NewConnection(); void ClientDisconnect(); void ClientRead(); void StartProcessError(QProcess::ProcessError error); void tcpServerReady();};#endif // _TCPBASE_INCLUDED