/* * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */package org.hedgewars.hedgeroid.Datastructures;import java.util.ArrayList;import java.util.Collections;import java.util.List;/** * Game configuration from the point of view of the UI. This differs slightly from the * frontlib view, because the engine allows setting a separate initial health and weapon set * for each hog, while the Android UI currently only supports both attributes on a per-game * basis (initial health is contained in the scheme). * * This difference means that creating a GameConfig object from a frontlib object can, in * theory, lose information. This does not cause problems at the moment because for now * weaponset and initial health are always per-game, but that might change in the future. */public final class GameConfig { public static final String DEFAULT_STYLE = "Normal"; public static final String DEFAULT_SCHEME = "Default"; public static final String DEFAULT_WEAPONSET = "Default"; public static final String DEFAULT_THEME = "Bamboo"; public final String style; public final Scheme scheme; public final MapRecipe map; public final List<TeamInGame> teams; public final Weaponset weaponset; public GameConfig(String style, Scheme scheme, MapRecipe map, List<TeamInGame> teams, Weaponset weaponset) { this.style = style; this.scheme = scheme; this.map = map; this.teams = Collections.unmodifiableList(new ArrayList<TeamInGame>(teams)); this.weaponset = weaponset; } @Override public String toString() { return "GameConfig [style=" + style + ", scheme=" + scheme + ", map=" + map + ", teams=" + teams + ", weaponset=" + weaponset + "]"; }}