Teach engine to properly display clan message received from the net
This fixes a bug that the word “Clan” was not translated when
you received a clan message from the net.
enable_language(Pascal)
find_package(SDL2 REQUIRED)
find_package(SDL2_image 2 REQUIRED)
find_package(SDL2_net 2 REQUIRED)
find_package(SDL2_ttf 2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED)
include(CheckLibraryExists)
include(${CMAKE_MODULE_PATH}/utils.cmake)
enable_language(Pascal)
add_flag_append(CMAKE_Pascal_FLAGS "-Cs2000000 -B")
add_flag_append(CMAKE_Pascal_FLAGS_DEBUG "-gv")
add_flag_append(CMAKE_Pascal_FLAGS_RELEASE "-Xs")
if(UNIX)
include(TargetArch)
target_architecture(CMAKE_TARGET_ARCHITECTURES)
if(${CMAKE_Pascal_COMPILER_VERSION} VERSION_GREATER 2.7 OR ${CMAKE_TARGET_ARCHITECTURES} MATCHES "x86_64" OR ${CMAKE_TARGET_ARCHITECTURES} MATCHES "i386")
add_flag_append(CMAKE_Pascal_FLAGS "-fPIC")
endif()
endif(UNIX)
# convert list into pascal array
if(FONTS_DIRS)
list(LENGTH FONTS_DIRS ndirs)
set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (")
foreach(fontdir ${FONTS_DIRS})
set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',")
endforeach(fontdir)
set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n")
else(FONTS_DIRS)
set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);")
endif(FONTS_DIRS)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
#set the sources with the correct order of dependencies so that cmake won't be confused
set(engine_sources
SDLh.pas
uSinTable.pas
uFloat.pas
uConsts.pas
LuaPas.pas
uTypes.pas
uVariables.pas
uUtils.pas
uMisc.pas
uConsole.pas
uCommands.pas
uDebug.pas
uInputHandler.pas
uTextures.pas
uRenderUtils.pas
uRender.pas
uCaptions.pas
uIO.pas
uChat.pas
uPhysFSLayer.pas
uSound.pas
ArgParsers.pas
uRandom.pas
uLocale.pas
uStats.pas
uCursor.pas
uVideoRec.pas
uAILandMarks.pas
adler32.pas
uLandTemplates.pas
uLandTexture.pas
uLandGraphics.pas
uLandPainted.pas
uLandOutline.pas
uLandGenMaze.pas
uLandGenPerlin.pas
uLandGenTemplateBased.pas
uLandUtils.pas
#this is where dependency tracking becomes hard
uStore.pas
uAmmos.pas
uLandObjects.pas
uLand.pas
uGearsList.pas
uCollisions.pas
uAIMisc.pas
uAIActions.pas
uAIAmmoTests.pas
uAI.pas
uWorld.pas
uVisualGearsList.pas
uVisualGearsHandlers.pas
uVisualGears.pas
uGears.pas
uGame.pas
uCommandHandlers.pas
uGearsRender.pas
uGearsHedgehog.pas
uGearsHandlers.pas
uGearsHandlersRope.pas
uGearsHandlersMess.pas
uGearsUtils.pas
uTeams.pas
#these interact with everything, so compile last
uScript.pas
)
if(${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.2 OR # older versions are just ancient
(${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.6 AND APPLE)) # because of 64bit and opengl bindings
message(FATAL_ERROR "Your FreePascal installation is too old (fpc ${CMAKE_Pascal_COMPILER_VERSION})!")
elseif(${CMAKE_Pascal_COMPILER_VERSION} VERSION_GREATER 2.4)
#enable INLINE only with a recent version of fpc
add_flag_prepend(CMAKE_Pascal_FLAGS_RELEASE -Si)
endif()
#generic folder where our libraries reside
add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LIBRARY_OUTPUT_PATH}")
#DEPENDECIES AND EXECUTABLES SECTION
if(APPLE AND (NOT BUILD_ENGINE_LIBRARY))
#OpenGL deps
add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kCocoa")
add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kOpenGL")
#set the correct library or framework style depending on the main SDL
string(FIND "${SDL2_LIBRARY}" "dylib" sdl_framework)
if(${sdl_framework} GREATER -1)
add_flag_append(CMAKE_Pascal_FLAGS "-k-lsdl2 -k-lsdl2_image -k-lsdl2_mixer -k-lsdl2_ttf -k-lsdl2_net")
else()
add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kSDL2 -k-framework -kSDL2_image -k-framework -kSDL2_mixer -k-framework -kSDL2_net -k-framework -kSDL2_net -k-framework -kSDL2_ttf")
endif()
endif()
if(LIBAV_FOUND)
add_subdirectory(avwrapper)
list(APPEND HW_LINK_LIBS avwrapper)
add_definitions(-dUSE_VIDEO_RECORDING)
endif()
find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP")
if(PNG_FOUND)
list(INSERT engine_sources 0 PNGh.pas)
list(REMOVE_AT PNG_LIBRARIES 1) #removing the zlib library path
get_filename_component(PNG_LIBRARY_DIR ${PNG_LIBRARIES} PATH)
add_flag_append(CMAKE_Pascal_FLAGS "-k-L${PNG_LIBRARY_DIR} -Fl${PNG_LIBRARY_DIR}")
add_definitions(-dPNG_SCREENSHOTS)
endif()
if(LUA_SYSTEM)
get_filename_component(LUA_LIBRARY_DIR ${LUA_LIBRARY} PATH)
get_filename_component(LUA_LIBRARY_NAME ${LUA_LIBRARY} NAME)
#NAME_WE would strip the .1 (or .2) next to the ".so"
string(REGEX REPLACE "${CMAKE_SHARED_LIBRARY_PREFIX}(.*)${CMAKE_SHARED_LIBRARY_SUFFIX}" "\\1" LUA_LIBRARY_NAME "${LUA_LIBRARY_NAME}")
add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LUA_LIBRARY_DIR} -XLAlua=${LUA_LIBRARY_NAME}")
else()
add_definitions(-dLUA_INTERNAL)
list(APPEND HW_LINK_LIBS lua)
add_flag_append(CMAKE_Pascal_FLAGS "-XLAlua=${lua_output_name}")
endif()
if(PHYSFS_SYSTEM)
get_filename_component(PHYSFS_LIBRARY_DIR ${PHYSFS_LIBRARY} PATH)
add_flag_append(CMAKE_Pascal_FLAGS "-Fl${PHYSFS_LIBRARY}")
else()
add_definitions(-dPHYSFS_INTERNAL)
list(APPEND HW_LINK_LIBS physfs)
#-XLA is a beta fpc flag that renames libraries before passing them to the linker
#we also have to pass PHYSFS_INTERNAL to satisfy windows runtime requirements
#(should be harmless on other platforms)
add_flag_append(CMAKE_Pascal_FLAGS "-XLAphysfs=${physfs_output_name}")
endif()
list(APPEND HW_LINK_LIBS physlayer)
#opengl 2
IF(GL2)
add_definitions(-dGL2)
ENDIF(GL2)
#needs to be last
add_definitions(-dDEBUGFILE)
# source files are with full path after this
set(sourcefiles_sofar "${CMAKE_CURRENT_SOURCE_DIR}/options.inc" "${CMAKE_CURRENT_BINARY_DIR}/config.inc")
foreach(loop_var ${engine_sources})
list(APPEND sourcefiles_sofar "${CMAKE_CURRENT_SOURCE_DIR}/${loop_var}")
endforeach(loop_var)
#SOURCE AND PROGRAMS SECTION
if(BUILD_ENGINE_LIBRARY)
message("***Engine will be built as library (experimental)***")
if(APPLE)
if (${current_macosx_version} VERSION_GREATER "10.5")
# due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail
add_flag_prepend(CMAKE_Pascal_FLAGS "-k-no_order_inits")
endif()
endif()
#workaround for missing <TARGET> support during object generation
set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
set(destination_dir ${target_library_install_dir})
add_flag_prepend(CMAKE_Pascal_FLAGS "-o${LIBRARY_OUTPUT_PATH}/${engine_output_name}")
add_definitions(-dHWLIBRARY)
set_source_files_properties(hwLibrary.pas PROPERTIES OBJECT_DEPENDS "${sourcefiles_sofar};${CMAKE_CURRENT_SOURCE_DIR}/hwengine.pas")
add_library(hwengine SHARED hwLibrary.pas)
else()
# no need to change name here because target has same name
set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}")
set(destination_dir ${target_binary_install_dir})
set_source_files_properties(hwengine.pas PROPERTIES OBJECT_DEPENDS "${sourcefiles_sofar}")
add_executable(hwengine hwengine.pas)
endif()
#even though not actually used, this will trigger relink if any lib changes
target_link_libraries(hwengine ${HW_LINK_LIBS})
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})