share/hedgewars/Data/Missions/Training/portal.lua
author Wuzzy <almikes@aol.com>
Mon, 18 Apr 2016 17:18:36 +0200
changeset 11672 7652eeb0fc7f
parent 11249 41799450378a
child 11673 991c790da01e
permissions -rw-r--r--
Clean up strings, hats, flags and graves in Portal mission Mostly fixes poor grammar and spelling

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Utils.lua")

local MineArray = {}
local player 
local adviceGiven = false
local adviceGiven2 = false

function onGameInit()
	Seed = 0 -- The base number for the random number generator
	GameFlags = gfInfAttack +gfBorder +gfDisableWind +gfSolidLand 
	TurnTime = 1500000 -- The time the player has to move each round (in ms)
	CaseFreq = 0 -- The frequency of crate drops
	MinesNum = 0 -- The number of mines being placed
	Explosives = 0 -- The number of explosives being placed
	Delay = 10 -- The delay between each round
	Map = "portal" -- The map to be played
	Theme = "Hell" -- The theme to be used
	
----AddTeam(teamname, color, grave, fort, voicepack, flag)--
	AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test")
	player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses")

	AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish")
	enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns")
	enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat")
	enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi")
	enemy4 = AddHog(loc("Predator"), 1, 14, "anzac")
	enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops")
	enemy6 = AddHog(loc("Razac"), 1, 50, "Evil")
	enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1")
	enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet")

	AddTeam(loc("Badmad"), 0xFF0402, "skull", "Island", "Default", "cm_pentagram")
	enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2")
	enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider")
	enemy11 = AddHog(loc("Ronald"), 1, 70, "clown")
	enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef")
	enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog")

	SetGearPosition(player, 350, 1820)
    SetGearPosition(enemy1, 2037, 1313)
	SetGearPosition(enemy2, 1369, 1605)
	SetGearPosition(enemy3, 1750, 1937)
	SetGearPosition(enemy4, 3125, 89)
	SetGearPosition(enemy5, 743, 900)
	SetGearPosition(enemy6, 130, 360)
	SetGearPosition(enemy7, 1333, 640)
	SetGearPosition(enemy8, 1355, 200)
	SetGearPosition(enemy9, 2680, 225)
	SetGearPosition(enemy10, 2970, 800)
	SetGearPosition(enemy11, 4050, 1964)
	SetGearPosition(enemy12, 2666, 950)
	SetGearPosition(enemy13, 3306, 1205)



end

function onAmmoStoreInit()

	SetAmmo(amFirePunch, 0,0,0,1)
	SetAmmo(amParachute, 0, 0, 0, 2)
	SetAmmo(amGirder, 0, 0, 0, 3)
	SetAmmo(amTeleport, 0, 0, 0, 1)
	SetAmmo(amLaserSight,0,0,0,1)
	SetAmmo(amHellishBomb,0,0,0,1)
	SetAmmo(amGrenade,0,0,0,1)
	SetAmmo(amRope,0,0,0,1)
	SetAmmo(amDEagle,0,0,0,1)
	SetAmmo(amExtraTime,0,0,0,2)
	SetAmmo(amSkip,9,0,0,0)
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
	SetAmmo(amPickHammer, 0, 0, 0, 1)
	SetAmmo(amSnowball, 0, 0, 0, 1)

end

function onGameStart()

	SetWind(100)-- SetWind(windSpeed) Sets the current wind in the range of -100 to 100. Use together with gfDisableWind for full control.
                -- -100to0 is to the left, and 0to100 is to the right  (of course more its far from 0, more the speed is high
				--  -100.............................0..................................+100
				-- <<<<<<<<--<<--<<<<<<<<<<<<<--<<<<<|||-->>>>>>>>-->>>>>>>>>>>>>>>-->>>>>>          =  wind direction


	MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0)
	MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0)
	MineArray[2] = AddGear(1000, 1847, gtMine, 0, 0, 0, 0)
	MineArray[3] = AddGear(1100, 1847, gtMine, 0, 0, 0, 0)
	MineArray[4] = AddGear(1140, 1847, gtMine, 0, 0, 0, 0)
	MineArray[5] = AddGear(1170, 1847, gtMine, 0, 0, 0, 0)
	MineArray[6] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
	MineArray[7] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
	MineArray[8] = AddGear(1230, 1847, gtMine, 0, 0, 0, 0)
	MineArray[9] = AddGear(1280, 1847, gtMine, 0, 0, 0, 0)
	MineArray[10] = AddGear(1302, 1847, gtMine, 0, 0, 0, 0)
	MineArray[11] = AddGear(1350, 1847, gtMine, 0, 0, 0, 0)
	MineArray[12] = AddGear(1383, 1847, gtMine, 0, 0, 0, 0)
	MineArray[13] = AddGear(1400, 1847, gtMine, 0, 0, 0, 0)
	MineArray[14] = AddGear(1423, 1847, gtMine, 0, 0, 0, 0)
	MineArray[15] = AddGear(1470, 1847, gtMine, 0, 0, 0, 0)
	MineArray[16] = AddGear(1480, 1847, gtMine, 0, 0, 0, 0)
	MineArray[17] = AddGear(1311, 1847, gtMine, 0, 0, 0, 0)

	MineArray[18] = AddGear(840, 1785, gtMine, 0, 0, 0, 0)
	MineArray[19] = AddGear(900, 1785, gtMine, 0, 0, 0, 0)
	MineArray[20] = AddGear(1000, 1785, gtMine, 0, 0, 0, 0)
	MineArray[21] = AddGear(1100, 1785, gtMine, 0, 0, 0, 0)
	MineArray[22] = AddGear(1140, 1785, gtMine, 0, 0, 0, 0)
	MineArray[23] = AddGear(1170, 1785, gtMine, 0, 0, 0, 0)
	MineArray[24] = AddGear(1200, 1785, gtMine, 0, 0, 0, 0)
	MineArray[25] = AddGear(1230, 1785, gtMine, 0, 0, 0, 0)
	MineArray[26] = AddGear(1280, 1785, gtMine, 0, 0, 0, 0)
	MineArray[27] = AddGear(1302, 1785, gtMine, 0, 0, 0, 0)
	MineArray[28] = AddGear(1350, 1785, gtMine, 0, 0, 0, 0)
	MineArray[29] = AddGear(1383, 1785, gtMine, 0, 0, 0, 0)
	MineArray[30] = AddGear(1400, 1785, gtMine, 0, 0, 0, 0)
	MineArray[31] = AddGear(1423, 1785, gtMine, 0, 0, 0, 0)
	MineArray[32] = AddGear(1470, 1785, gtMine, 0, 0, 0, 0)
	MineArray[33] = AddGear(1480, 1785, gtMine, 0, 0, 0, 0)
	MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0)

	MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120)
	--MineArray[36] = AddGear(3376, 1947, gtMine, 0, 0, 0, 10)

		for i = 0,#MineArray do
			SetTimer(MineArray[i],050)
			SetState(MineArray[i],544)
		end
				--needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines


				--UTILITY CRATE--
	parachute = SpawnUtilityCrate(1670, 1165, amParachute)
	girder = SpawnUtilityCrate(2101, 1297, amGirder)
	SpawnUtilityCrate(3965, 625, amBlowTorch)
	SpawnUtilityCrate(2249, 93, amBlowTorch)
	SpawnUtilityCrate(2181, 829, amBlowTorch)
	SpawnUtilityCrate(1820, 567, amBlowTorch)
	SpawnUtilityCrate(1375, 900, amTeleport)
	SpawnUtilityCrate(130, 600, amPickHammer)
	SpawnUtilityCrate(1660,1820, amLaserSight)
	SpawnUtilityCrate(4070,1840, amLaserSight)
	
	
				--AMMO CRATE--
	portalgun = SpawnAmmoCrate(505, 1943, amPortalGun, 1000)
	extratime = SpawnAmmoCrate(4020, 785, amExtraTime, 2)
	SpawnAmmoCrate(425, 613, amSnowball)
	SpawnAmmoCrate(861, 633, amHellishBomb)
	SpawnAmmoCrate(2510, 623, amSnowball)
	SpawnAmmoCrate(2900, 1600, amGrenade)
	SpawnAmmoCrate(2680, 320, amGrenade)
	SpawnAmmoCrate(2650, 80, amDEagle)
	SpawnAmmoCrate(3000, 100, amDEagle)
	SpawnAmmoCrate(2900, 1400, amRope)
	SpawnAmmoCrate(4025, 1117, amFirePunch)

	
				--HEALTH CRATE--
	SpawnHealthCrate(2000, 780)
	
				--GIRDER--
	PlaceGirder(3363, 1323, 4)


	ShowMission (loc("Portal Mind Challenge"), loc("Mission"), 
		loc("Defeat all enemies!") .. "|" .. loc("In this mission you have infinite time."),
		-amPortalGun, 5000)
	HogSay(player, loc("I should get myself a portal device, maybe this crate has one."), SAY_THINK)
	



end

function onGameTick()

    if (player ~= nil)  then
		if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then
			adviceGiven = true
				HogSay(player, loc("Hmmm, I’ll have to find some way of moving him off this anti-portal surface."), SAY_THINK)
		elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then
			adviceGiven2 = true
				HogSay(player, loc("The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."), SAY_THINK)
 end
 end
	
	end
	




function onNewturn()
end


function onGearAdd(gear)
end

function onGearDelete(gear)

	if gear == portalgun then
		--AddAmmo(player, amPortalGun, 10000)
		HogSay(player, loc("Great! Let’s kill all these enemies, using portals."), SAY_THINK)
	end

	if gear == girder then 
		HogSay(player, loc("This will be useful when I need a new platform or if I want to rise."), SAY_THINK)
	end
	
	if gear == parachute then
		HogSay(player, loc("You can’t open a portal on the blue surface."), SAY_THINK)
	end
--if you wanted to check for collection only
--you could probably say
--if (gear == myParachuteGear) and (band(GetGearMessage(gear), gmDestroy) ~= 0) then

	if gear == extratime then
		HogSay(player, loc("What?! For all this struggle I just win some ... time? Oh dear!"), SAY_SHOUT)
	end
	
	if gear == player then
        player = nil
    end
end