project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java
Hedgeroid: Frantic scrabbling toward the deadline
- Added activities for weapon/scheme editors (unfinished)
- Completed tablet version of netroom activity
- Added map preview
- Fixed default team files having the wrong names
- Restructuring
- Updated frontlib JNA bindings to respect the latest frontlib changes
package org.hedgewars.hedgeroid;
import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
import org.hedgewars.hedgeroid.Datastructures.Scheme;
import org.hedgewars.hedgeroid.Datastructures.Weaponset;
/**
* This interface is supposed to abstract the handling of room state for several fragments
* that can display and manipulate it. The purpose of this is to allow using these fragments
* both for setting up networked and local games, despite the fact that for local games
* the settings can be changed immediately in memory, while they have to be sent out to the
* server for networked games.
*
* If/when the state changes as result of calling one of the "changeX" functions, that will
* also trigger the corresponding change listener method. There is no guarantee that calling
* a changeX method will actually change the setting (e.g. if you're not room chief).
*
* For local games, getChiefStatus is always true.
*
* Implementations of this interface are probably not thread safe and should only be used on
* the UI thread.
*/
public interface RoomStateManager {
// Query current state
MapRecipe getMapRecipe();
boolean getChiefStatus();
Scheme getScheme();
String getGameStyle();
Weaponset getWeaponset();
// Manipulate state
void changeMapRecipe(MapRecipe map);
void changeMapTheme(String theme);
/**
* This function sets both the map's name and generator. There is no function
* to change them independendly since e.g. the QtFrontend relies on them being
* consistent.
*
* If the name parameter is equal to one of the MapRecipe.MAPNAME_REGULAR, MAPNAME_MAZE
* or MAPNAME_DRAWN constants, the map generator is set accordingly. Otherwise, the
* map generator is set to represent a mapfile. The map's name is always set to
* the parameter.
*/
void changeMapNameAndGenerator(String mapName);
void changeMapTemplate(int template);
void changeMazeSize(int mazeSize);
void changeMapSeed(String seed);
void changeMapDrawdata(byte[] drawdata);
void changeScheme(Scheme scheme);
void changeGameStyle(String style);
void changeWeaponset(Weaponset weaponset);
// Observe state
void registerObserver(Observer observer);
void unregisterObserver(Observer observer);
public interface Observer {
void onMapChanged(MapRecipe recipe);
void onChiefStatusChanged(boolean isChief);
void onSchemeChanged(Scheme scheme);
void onGameStyleChanged(String gameStyle);
void onWeaponsetChanged(Weaponset weaponset);
}
public interface Provider {
RoomStateManager getRoomStateManager();
}
}