- Various small fixes
- Current hh moves like others (fixes some issues of new collision system)
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
function CheckNoTeamOrHH: boolean;
var Result: boolean;
begin
Result:= (CurrentTeam = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil);
{$IFDEF DEBUGFILE}
if Result then
if CurrentTeam = nil then AddFileLog('CONSOLE: CurTeam = nil')
else AddFileLog('CONSOLE: CurTeam <> nil, Gear = nil');
{$ENDIF}
CheckNoTeamOrHH:= Result
end;
////////////////////////////////////////////////////////////////////////////////
procedure chQuit(var s: shortstring);
begin
SendIPC('Q');
GameState:= gsExit
end;
procedure chCheckProto(var s: shortstring);
var i, c: LongInt;
begin
if isDeveloperMode then
begin
val(s, i, c);
if (c <> 0) or (i = 0) then exit;
TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true);
TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true)
end
end;
const TeamsCount: Longword = 0;
procedure chAddTeam(var s: shortstring);
begin
if isDeveloperMode then
begin
inc(TeamsCount);
ParseCommand('ammstore 93919294221912103323', true);
TryDo(TeamsCount <= 5, 'Too many teams', true);
AddTeam
end;
if GameType in [gmtDemo, gmtSave] then CurrentTeam^.ExtDriven:= true
end;
procedure chTeamLocal(var s: shortstring);
begin
if not isDeveloperMode then exit;
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true);
CurrentTeam^.ExtDriven:= true
end;
procedure chName(var id: shortstring);
var s: shortstring;
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/name"', true);
SplitBySpace(id, s);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
if id = 'team' then CurrentTeam^.TeamName:= s
else if (id[1] = 'h') and (id[2] = 'h')
and (id[3] >= '0') and (id[3] <= chr(ord('0')+cMaxHHIndex)) then
CurrentTeam^.Hedgehogs[byte(id[3])-48].Name:= s
else OutError(errmsgUnknownVariable + ' "' + id + '"', false)
end;
procedure chGrave(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.GraveName:= s
end;
procedure chFort(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.FortName:= s
end;
procedure chColor(var id: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/color"', true);
val(id, CurrentTeam^.Color);
CurrentTeam^.AdjColor:= CurrentTeam^.Color;
AdjustColor(CurrentTeam^.AdjColor)
end;
procedure chAddHH(var id: shortstring);
var s: shortstring;
Gear: PGear;
begin
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
with CurrentTeam^ do
begin
SplitBySpace(id, s);
val(id, Hedgehogs[HedgehogsNumber].BotLevel);
Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
Gear^.Hedgehog:= @Hedgehogs[HedgehogsNumber];
val(s, Gear^.Health);
TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
PHedgehog(Gear^.Hedgehog)^.Team:= CurrentTeam;
Hedgehogs[HedgehogsNumber].AmmoStore:= TeamsCount - 1;
Hedgehogs[HedgehogsNumber].Gear:= Gear;
inc(HedgehogsNumber)
end
end;
procedure chAddAmmoStore(var descr: shortstring);
begin
AddAmmoStore(descr)
end;
procedure chBind(var id: shortstring);
var s: shortstring;
b: LongInt;
begin
if CurrentTeam = nil then exit;
SplitBySpace(id, s);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
b:= KeyNameToCode(id);
if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"', false)
else CurrentTeam^.Binds[b]:= s
end;
procedure chLeft_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('L');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message or gm_Left
end;
procedure chLeft_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('l');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message and not gm_Left
end;
procedure chRight_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('R');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message or gm_Right
end;
procedure chRight_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('r');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message and not gm_Right
end;
procedure chUp_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('U');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message or gm_Up
end;
procedure chUp_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('u');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message and not gm_Up
end;
procedure chDown_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('D');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message or gm_Down
end;
procedure chDown_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('d');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message and not gm_Down
end;
procedure chLJump(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('j');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message or gm_LJump
end;
procedure chHJump(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('J');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message or gm_HJump
end;
procedure chAttack_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
begin
{$IFDEF DEBUGFILE}AddFileLog('/+attack: Gear^.State = '+inttostr(State));{$ENDIF}
if ((State and gstHHDriven)<>0)and((State and (gstAttacked or gstHHChooseTarget or gstMoving)) = 0) then
begin
FollowGear:= CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear;
if not CurrentTeam^.ExtDriven then SendIPC('A');
Message:= Message or gm_Attack
end
end
end;
procedure chAttack_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
begin
if not CurrentTeam^.ExtDriven and
((Message and gm_Attack) <> 0) then SendIPC('a');
Message:= Message and not gm_Attack
end
end;
procedure chSwitch(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('S');
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^ do
Message:= Message or gm_Switch
end;
procedure chNextTurn(var s: shortstring);
begin
if AllInactive then
begin
if not CurrentTeam^.ExtDriven then SendIPC('N');
{$IFDEF DEBUGFILE}AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));{$ENDIF}
SwitchHedgehog;
end
end;
procedure chSay(var s: shortstring);
begin
WriteLnToConsole('> ' + s);
SendIPC('s'+s)
end;
procedure chTimer(var s: shortstring);
begin
if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or (CurrentTeam = nil) then exit;
bShowFinger:= false;
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do
if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then
begin
Ammo^[CurSlot, CurAmmo].Timer:= 1000 * (byte(s[1]) - 48);
with CurrentTeam^ do
ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
if not CurrentTeam^.ExtDriven then SendIPC(s);
end
end;
procedure chSlot(var s: shortstring);
var slot: LongWord;
caSlot, caAmmo: PLongword;
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
bShowFinger:= false;
slot:= byte(s[1]) - 49;
if slot > cMaxSlotIndex then exit;
if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79));
with CurrentTeam^ do
begin
with Hedgehogs[CurrHedgehog] do
begin
if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or (AttacksNum > 0)
or ((Gear^.State and gstHHDriven) = 0) then exit;
Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
if CurAmmoGear = nil then begin caSlot:= @CurSlot; caAmmo:= @CurAmmo end
else begin caSlot:= @AltSlot; caAmmo:= @AltAmmo end;
if caSlot^ = slot then
begin
inc(caAmmo^);
if (caAmmo^ > cMaxSlotAmmoIndex) or (Ammo^[slot, caAmmo^].Count = 0) then caAmmo^:= 0
end else
if Ammo^[slot, 0].Count > 0 then
begin
caSlot^:= slot;
caAmmo^:= 0;
end;
end;
ApplyAmmoChanges(Hedgehogs[CurrHedgehog])
end
end;
procedure chPut(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if bShowAmmoMenu then
begin
bSelected:= true;
exit
end;
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^,
CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do
if (State and gstHHChooseTarget) <> 0 then
begin
isCursorVisible:= false;
if not CurrentTeam^.ExtDriven then
begin
SDL_GetMouseState(@TargetPoint.X, @TargetPoint.Y);
dec(TargetPoint.X, WorldDx);
dec(TargetPoint.Y, WorldDy);
SendIPCXY('p', TargetPoint.X, TargetPoint.Y);
end;
State:= State and not gstHHChooseTarget;
if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackingPut) <> 0 then
Message:= Message or gm_Attack;
end else if CurrentTeam^.ExtDriven then OutError('got /put while not being in choose target mode', false)
end;
procedure chCapture(var s: shortstring);
begin
flagMakeCapture:= true
end;
procedure chSkip(var s: shortstring);
begin
if not CurrentTeam^.ExtDriven then SendIPC(',');
TurnTimeLeft:= 0
end;
procedure chSetMap(var s: shortstring);
begin
if isDeveloperMode then
begin
Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s;
InitStepsFlags:= InitStepsFlags or cifMap
end
end;
procedure chSetTheme(var s: shortstring);
begin
if isDeveloperMode then
begin
Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
InitStepsFlags:= InitStepsFlags or cifTheme
end
end;
procedure chSetSeed(var s: shortstring);
begin
if isDeveloperMode then
begin
SetRandomSeed(s);
cSeed:= s;
InitStepsFlags:= InitStepsFlags or cifRandomize
end
end;
procedure chAmmoMenu(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
with CurrentTeam^ do
with Hedgehogs[CurrHedgehog] do
begin
bSelected:= false;
if bShowAmmoMenu then bShowAmmoMenu:= false
else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or (AttacksNum > 0)
or ((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true
end
end;
procedure chFullScr(var s: shortstring);
var flags: Longword;
{$IFDEF DEBUGFILE}
buf: array[byte] of char;
{$ENDIF}
begin
if Length(s) = 0 then cFullScreen:= not cFullScreen
else cFullScreen:= s = '1';
flags:= SDL_HWSURFACE or SDL_DOUBLEBUF or SDL_HWACCEL;
if cFullScreen then flags:= flags or SDL_FULLSCREEN
else SDL_WM_SetCaption('Hedgewars', nil);
SDL_FreeSurface(SDLPrimSurface);
SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags);
{$IFDEF DEBUGFILE}
AddFileLog('SDL video driver: ' + string(SDL_VideoDriverName(buf, sizeof(buf))));
{$ENDIF}
TryDo(SDLPrimSurface <> nil, errmsgCreateSurface, true);
PixelFormat:= SDLPrimSurface^.format
end;
procedure chVol_p(var s: shortstring);
begin
inc(cVolumeDelta, 3)
end;
procedure chVol_m(var s: shortstring);
begin
dec(cVolumeDelta, 3)
end;
procedure chFindhh(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= true;
FollowGear:= CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear
end;
procedure chPause(var s: shortstring);
begin
isPaused:= not isPaused;
SDL_ShowCursor(ord(isPaused))
end;