Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef ABSTRACTPAGE_H
#define ABSTRACTPAGE_H
#include <QWidget>
#include <QPushButton>
#include <QFont>
#include <QGridLayout>
#include <QComboBox>
#include <QSignalMapper>
class QPushButton;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class QTextBrowser;
class QTableWidget;
class QAction;
class QDataWidgetMapper;
class QAbstractItemModel;
class QSettings;
class QSlider;
class AbstractPage : public QWidget
{
Q_OBJECT
public:
protected:
AbstractPage(QWidget* parent = 0) {
Q_UNUSED(parent);
font14 = new QFont("MS Shell Dlg", 14);
//setFocusPolicy(Qt::StrongFocus);
}
virtual ~AbstractPage() {};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
//butt->setStyleSheet("background-color: #0d0544");
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
grid->addWidget(butt, wy, wx);
return butt;
};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
grid->addWidget(butt, wy, wx, rowSpan, columnSpan);
return butt;
};
QPushButton* addButton(QString btname, QBoxLayout* box, int where, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
box->addWidget(butt, where);
return butt;
};
QFont * font14;
};
#endif