//
// gameSetup.m
// hwengine
//
// Created by Vittorio on 10/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "GameSetup.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_net.h"
#import "PascalImports.h"
#define BUFFER_SIZE 256
@implementation GameSetup
@synthesize localeString, systemSettings;
-(id) init {
self = [super init];
self.localeString = [[[NSLocale currentLocale] localeIdentifier] stringByAppendingString:@".txt"];
self.systemSettings = nil;
engineProtocolStarted = NO;
ipcPort = 51432;
return self;
}
-(void) dealloc {
if (systemSettings) [self.systemSettings release];
[self.localeString autorelease];
[super dealloc];
}
#pragma mark -
#pragma mark Thread/Network relevant code
-(void) startThread: (NSString *) selector {
SEL usage = NSSelectorFromString(selector);
// do not start the server thread because the port is already bound
if (NO == engineProtocolStarted) {
engineProtocolStarted = YES;
[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
}
}
-(int) sendToEngine: (NSString *)string {
Uint8 length = [string length];
SDLNet_TCP_Send(csd, &length , 1);
return SDLNet_TCP_Send(csd, [string UTF8String], length);
}
-(void) engineProtocol {
IPaddress ip;
int idx, eProto;
BOOL serverQuit, clientQuit;
char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
Uint8 msgSize;
Uint16 gameTicks;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (SDLNet_Init() < 0) {
fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Resolving the host using NULL make network interface to listen */
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open a connection with the IP provided (listen on the host's port) */
if (!(sd = SDLNet_TCP_Open(&ip))) {
fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
NSLog(@"engineProtocol - Waiting for a client");
serverQuit = NO;
while (!serverQuit) {
/* This check the sd if there is a pending connection.
* If there is one, accept that, and open a new socket for communicating */
csd = SDLNet_TCP_Accept(sd);
if (NULL != csd) {
NSLog(@"engineProtocol - Client found");
//first byte of the command alwayas contain the size of the command
SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
SDLNet_TCP_Recv(csd, buffer, msgSize);
gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
//NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
if ('C' == buffer[0]) {
NSLog(@"engineProtocol - sending game config");
// send config data data
/*seed is arbitrary string
[16:12] unC0Rr:
addteam <color> <team name>
[16:13] unC0Rr:
addhh <level> <health> <hedgehog name>
[16:13] unC0Rr:
<level> is 0 for human, 1-5 for bots (5 is the most stupid)*/ // local game
[self sendToEngine:@"TL"];
// seed info
[self sendToEngine:@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}"];
// various flags
[self sendToEngine:@"e$gmflags 256"];
// various flags
[self sendToEngine:@"e$damagepct 100"];
// various flags
[self sendToEngine:@"e$turntime 45000"];
// various flags
[self sendToEngine:@"e$minestime 3000"];
// various flags
[self sendToEngine:@"e$landadds 4"];
// various flags
[self sendToEngine:@"e$sd_turns 15"];
// various flags
[self sendToEngine:@"e$casefreq 5"];
// dimension of the map
[self sendToEngine:@"e$template_filter 1"];
// theme info
[self sendToEngine:@"etheme Freeway"];
// team 1 info
[self sendToEngine:@"eaddteam 4421353 System Cats"];
// team 1 grave info
[self sendToEngine:@"egrave star"];
// team 1 fort info
[self sendToEngine:@"efort Earth"];
// team 1 voicepack info
[self sendToEngine:@"evoicepack Classic"];
// team 1 binds (skipped)
// team 1 members info
[self sendToEngine:@"eaddhh 0 100 Snow Leopard"];
[self sendToEngine:@"ehat NoHat"];
// team 1 ammostore
[self sendToEngine:@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144"];
// team 2 info
[self sendToEngine:@"eaddteam 4100897 Poke-MAN"];
// team 2 grave info
[self sendToEngine:@"egrave Badger"];
// team 2 fort info
[self sendToEngine:@"efort UFO"];
// team 2 voicepack info
[self sendToEngine:@"evoicepack Classic"];
// team 2 binds (skipped)
// team 2 members info
[self sendToEngine:@"eaddhh 0 100 Raichu"];
[self sendToEngine:@"ehat Bunny"];
// team 2 ammostore
[self sendToEngine:@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144"];
clientQuit = NO;
} else {
NSLog(@"engineProtocolThread - wrong message or client closed connection");
clientQuit = YES;
}
while (!clientQuit){
/* Now we can communicate with the client using csd socket
* sd will remain opened waiting other connections */
idx = 0;
msgSize = 0;
memset(buffer, 0, BUFFER_SIZE);
memset(string, 0, BUFFER_SIZE);
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
clientQuit = YES;
if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
clientQuit = YES;
gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
switch (buffer[0]) {
case '?':
NSLog(@"Ping? Pong!");
[self sendToEngine:@"!"];
break;
case 'E':
NSLog(@"ERROR - last console line: [%s]", buffer);
clientQuit = YES;
break;
case 'e':
sscanf(buffer, "%*s %d", &eProto);
if (HW_protoVer() == eProto) {
NSLog(@"Setting protocol version %s", buffer);
} else {
NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
clientQuit = YES;
}
break;
case 'i':
switch (buffer[1]) {
case 'r':
NSLog(@"Winning team: %s", &buffer[2]);
break;
case 'k':
NSLog(@"Best Hedgehog: %s", &buffer[2]);
break;
}
break;
default:
// empty packet or just statistics
break;
// missing case for exiting right away
}
}
NSLog(@"Client Exited");
// wait a little to let the client close cleanly
sleep(2);
// Close the client socket
SDLNet_TCP_Close(csd);
}
}
SDLNet_TCP_Close(sd);
SDLNet_Quit();
[pool release];
[NSThread exit];
}
#pragma mark -
#pragma mark Settings setup methods
-(void) loadSettingsFromFile:(NSString *)fileName forKey:(NSString *)objName {
NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:fileName];
if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) {
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:filePath];
systemSettings = dict;
//[self setValue:dict forKey:objName];
[dict release];
} else {
//TODO create it
[NSException raise:@"File NOT found" format:@"The file %@ was not found at %@", fileName, filePath];
}
}
-(void) unloadSettings {
systemSettings = nil;
}
@end