- Move colorsModel to appropriate place
- Less includes in DataManager.h
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *//** * @file * @brief DataManager class implementation */#include <QMap>#include <QStringList>#include <QStandardItemModel>#include <QFileInfo>#include "hwconsts.h"#include "DataManager.h"#include "GameStyleModel.h"#include "HatModel.h"#include "MapModel.h"#include "ThemeModel.h"DataManager::DataManager(){ m_userData = new QDir(cfgdir->absolutePath()); if (!m_userData->cd("Data")) m_userData = NULL; m_defaultData = new QDir(datadir->absolutePath()); m_hatModel = NULL; m_mapModel = NULL; m_themeModel = NULL; m_colorsModel = NULL;}DataManager & DataManager::instance(){ static DataManager instance; return instance;}QStringList DataManager::entryList( const QString & subDirectory, QDir::Filters filters, const QStringList & nameFilters) const{ QStringList result; if (m_userData != NULL) { QDir tmpDir(*m_userData); if (tmpDir.cd(subDirectory)) result.append(tmpDir.entryList(nameFilters, filters)); } QDir tmpDir(*m_defaultData); if (tmpDir.cd(subDirectory)) result.append(tmpDir.entryList(nameFilters, filters)); result.removeDuplicates(); // sort case-insensitive QMap<QString, QString> sortedFileNames; foreach ( QString fn, result) { sortedFileNames.insert(fn.toLower(), fn); } result = sortedFileNames.values(); return result;}QString DataManager::findFileForRead( const QString & relativeDataFilePath) const{ QString path; if (m_userData != NULL) path = m_userData->absolutePath()+"/"+relativeDataFilePath; if ((!path.isEmpty()) && (!QFile::exists(path))) path = m_defaultData->absolutePath()+"/"+relativeDataFilePath; return path;}QString DataManager::findFileForWrite( const QString & relativeDataFilePath) const{ if (m_userData != NULL) { QString path = m_userData->absolutePath()+"/"+relativeDataFilePath; // create folders if needed QDir tmp; tmp.mkpath(QFileInfo(path).absolutePath()); return path; } return "";}GameStyleModel * DataManager::gameStyleModel(){ if (m_gameStyleModel == NULL) { m_gameStyleModel = new GameStyleModel(); m_gameStyleModel->loadGameStyles(); } return m_gameStyleModel;}HatModel * DataManager::hatModel(){ if (m_hatModel == NULL) { m_hatModel = new HatModel(); m_hatModel->loadHats(); } return m_hatModel;}MapModel * DataManager::mapModel(){ if (m_mapModel == NULL) { m_mapModel = new MapModel(); m_mapModel->loadMaps(); } return m_mapModel;}ThemeModel * DataManager::themeModel(){ if (m_themeModel == NULL) { m_themeModel = new ThemeModel(); m_themeModel->loadThemes(); } return m_themeModel;}QStandardItemModel * DataManager::colorsModel(){ if(m_colorsModel == NULL) { m_colorsModel = new QStandardItemModel(); int i = 0; while(colors[i]) { QStandardItem * item = new QStandardItem(); item->setData(QColor(colors[i])); m_colorsModel->appendRow(item); ++i; } } return m_colorsModel;}void DataManager::reload(){ m_gameStyleModel->loadGameStyles(); m_hatModel->loadHats(); m_mapModel->loadMaps(); m_themeModel->loadThemes(); emit updated();}