Engine:
* Removed some commented out lines
* Added "SetHealth" script command
* Added support for global variables (between lua and game)
Training Missions:
* Once again fail if your time runs out
* Training missions show a "You've lost!" message
* Changed Shotgun training back to mushrooms map
#ifndef HEDGEHOGEDIT_H
#define HEDGEHOGEDIT_H
#include <QtGui/QFrame>
namespace Ui {
class HedgehogEdit;
}
class HedgehogEdit : public QFrame {
Q_OBJECT
public:
HedgehogEdit(QWidget *parent = 0);
~HedgehogEdit();
void setHedgehog(quint32 level = 0, quint32 health = 100, const QString & name = QString());
void setHat(const QString & name);
void setCoordinates(int x, int y);
protected:
void changeEvent(QEvent *e);
private:
Ui::HedgehogEdit *m_ui;
};
#endif // HEDGEHOGEDIT_H