- We don't need to explicitly propagate vc lifecycle messages
Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.
MISC_DIR := $(call my-dir)
LOCAL_PATH := MISC_DIR
include $(MISC_DIR)/liblua/Android.mk
include $(MISC_DIR)/libphysfs/Android.mk
include $(MISC_DIR)/libphyslayer/Android.mk