Racer: Reposition and resize predefined waypoints in scaled drawn maps
Previously, predefined waypoints broke when using any but the default drawn map size.
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#include "sdlkeys.h"#include <QtGlobal>char sdlkeys[1024][2][128] ={ // Mouse {"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")}, {"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")}, {"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")}, {"mousex1", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X1 button ")}, {"mousex2", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X2 button")}, {"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")}, {"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")}, // Keyboard {"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")}, {"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")}, {"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")}, {"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")}, {"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")}, {"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")}, {"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")}, {"'", "'"}, {",", ","}, {"-", "-"}, {".", "."}, {"/", "/"}, {"0", "0"}, {"1", "1"}, {"2", "2"}, {"3", "3"}, {"4", "4"}, {"5", "5"}, {"6", "6"}, {"7", "7"}, {"8", "8"}, {"9", "9"}, {";", ";"}, {"[", "["}, {"\\", "\\"}, {"]", "]"}, {"`", "`"}, {"a", "A"}, {"b", "B"}, {"c", "C"}, {"d", "D"}, {"e", "E"}, {"f", "F"}, {"g", "G"}, {"h", "H"}, {"i", "I"}, {"j", "J"}, {"k", "K"}, {"l", "L"}, {"m", "M"}, {"n", "N"}, {"o", "O"}, {"p", "P"}, {"q", "Q"}, {"r", "R"}, {"s", "S"}, {"t", "T"}, {"u", "U"}, {"v", "V"}, {"w", "W"}, {"x", "X"}, {"y", "Y"}, {"z", "Z"}, {"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 0")}, {"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 1")}, {"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 2")}, {"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 3")}, {"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 4")}, {"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 5")}, {"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 6")}, {"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 7")}, {"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 8")}, {"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 9")}, {"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Keypad .")}, {"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Keypad /")}, {"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Keypad *")}, {"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Keypad -")}, {"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Keypad +")}, {"keypad_enter", QT_TRANSLATE_NOOP("binds (keys)", "Keypad Enter")}, {"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")}, {"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")}, {"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")}, {"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")}, {"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")}, {"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")}, {"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")}, {"end", QT_TRANSLATE_NOOP("binds (keys)", "End")}, {"pageup", QT_TRANSLATE_NOOP("binds (keys)", "PageUp")}, {"pagedown", QT_TRANSLATE_NOOP("binds (keys)", "PageDown")}, {"f1", "F1"}, {"f2", "F2"}, {"f3", "F3"}, {"f4", "F4"}, {"f5", "F5"}, {"f6", "F6"}, {"f7", "F7"}, {"f8", "F8"}, {"f9", "F9"}, {"f10", "F10"}, {"f11", "F11"}, {"f12", "F12"}, {"f13", "F13"}, {"f14", "F14"}, {"f15", "F15"}, {"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Numlock")}, {"capslock", QT_TRANSLATE_NOOP("binds (keys)", "CapsLock")}, {"scrolllock", QT_TRANSLATE_NOOP("binds (keys)", "ScrollLock")}, {"menu", QT_TRANSLATE_NOOP("binds (keys)", "Menu")}, {"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right Shift")}, {"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left Shift")}, {"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right Ctrl")}, {"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left Ctrl")}, {"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right Alt")}, {"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left Alt")}, //: Windows key / Command key / Meta key /Super key (right) {"right_gui", QT_TRANSLATE_NOOP("binds (keys)", "Right GUI")}, //: Windows key / Command key / Meta key /Super key (left) {"left_gui", QT_TRANSLATE_NOOP("binds (keys)", "Left GUI")}};// helper list for sdlkeys. true for keyboard keys, false for otherbool sdlkeys_iskeyboard[1024];// button name definitions for Microsoft's XBox360 controller// don't modify button order!char xb360buttons[10][128] ={ QT_TRANSLATE_NOOP("binds (keys)", "A button"), QT_TRANSLATE_NOOP("binds (keys)", "B button"), QT_TRANSLATE_NOOP("binds (keys)", "X button"), QT_TRANSLATE_NOOP("binds (keys)", "Y button"), QT_TRANSLATE_NOOP("binds (keys)", "LB button"), QT_TRANSLATE_NOOP("binds (keys)", "RB button"), QT_TRANSLATE_NOOP("binds (keys)", "Back button"), QT_TRANSLATE_NOOP("binds (keys)", "Start button"), QT_TRANSLATE_NOOP("binds (keys)", "Left stick"), QT_TRANSLATE_NOOP("binds (keys)", "Right stick")};// axis name definitions for Microsoft's XBox360 controller// don't modify axis order!char xbox360axes[][128] ={ QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"), QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"), QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"), QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"), QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"), QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"), QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"), QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"), QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"), QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),};char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");// Generic controller binding names//: Game controller axis direction. %1 = axis number, %2 = directionchar controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");//: Game controller button. %1 = button numberchar controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");//: Game controller D-pad button. %1 = D-pad number, %2 = directionchar controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");//: Special entry in key selection when an action has no control assignedchar unboundcontrol[128] = QT_TRANSLATE_NOOP("binds (keys)", "(Don't use)");