Semi-standardize usage of icons in many mission panels
* Question mark: Decision / user input
* Exclamation mark: Tutorial message / information
* Hedgehog: Mission introduction
* -amSkip: Mission failure
* Star: Mission success / end of game
HedgewarsScriptLoad("/Scripts/Locale.lua")
local player = nil -- This variable will point to the hog's gear
local p2 = nil
local enemy = nil
local bCrate = nil
local playerTeamName = loc("Feeble Resistance")
local GameOver = false
function onGameInit()
-- Things we don't modify here will use their default values.
Seed = 0 -- The base number for the random number generator
GameFlags = gfDisableWind-- Game settings and rules
TurnTime = 30000 -- The time the player has to move each round (in ms)
CaseFreq = 0 -- The frequency of crate drops
MinesNum = 0 -- The number of mines being placed
MinesTime = 1
Explosives = 0 -- The number of explosives being placed
Map = "Mushrooms" -- The map to be played
Theme = "Nature" -- The theme to be used
-- Disable Sudden Death
HealthDecrease = 0
WaterRise = 0
playerTeamName = AddMissionTeam(-1)
player = AddMissionHog(50)
p2 = AddMissionHog(20)
AddTeam(loc("Cybernetic Empire"), -6, "ring", "Island", "Robot_qau", "cm_cyborg")
enemy = AddHog(loc("Unit 3378"), 5, 30, "cyborg1")
SetGearPosition(player,1403,235)
SetGearPosition(p2,1269,239)
SetGearPosition(enemy,492,495)
end
function onGameStart()
--mines
AddGear(276,76,gtMine, 0, 0, 0, 0)
AddGear(301,76,gtMine, 0, 0, 0, 0)
AddGear(326,76,gtMine, 0, 0, 0, 0)
AddGear(351,76,gtMine, 0, 0, 0, 0)
AddGear(376,76,gtMine, 0, 0, 0, 0)
AddGear(401,76,gtMine, 0, 0, 0, 0)
AddGear(426,76,gtMine, 0, 0, 0, 0)
AddGear(451,76,gtMine, 0, 0, 0, 0)
AddGear(476,76,gtMine, 0, 0, 0, 0)
AddGear(886,356,gtMine, 0, 0, 0, 0)
AddGear(901,356,gtMine, 0, 0, 0, 0)
AddGear(926,356,gtMine, 0, 0, 0, 0)
AddGear(951,356,gtMine, 0, 0, 0, 0)
AddGear(976,356,gtMine, 0, 0, 0, 0)
AddGear(1001,356,gtMine, 0, 0, 0, 0)
-- crates crates and more crates
bCrate = SpawnSupplyCrate(1688,476,amBaseballBat)
SpawnSupplyCrate(572,143,amGirder)
SpawnSupplyCrate(1704,954,amPickHammer)
SpawnSupplyCrate(704,623,amBlowTorch)
SpawnSupplyCrate(1543,744,amJetpack)
SpawnSupplyCrate(227,442,amDrill)
ShowMission(loc("Teamwork"), loc("Scenario"), loc("Eliminate Unit 3378.") .. "|" .. loc("Both your hedgehogs must survive.") .. "|" .. loc("Mines time: 0 seconds"), 1, 0)
end
function onAmmoStoreInit()
SetAmmo(amBlowTorch, 0, 0, 0, 1)
SetAmmo(amGirder, 0, 0, 0, 1)
SetAmmo(amPickHammer, 0, 0, 0, 2)
SetAmmo(amJetpack, 0, 0, 0, 1)
SetAmmo(amDrill, 0, 0, 0, 2)
SetAmmo(amBaseballBat, 0, 0, 0, 1)
SetAmmo(amSwitch, 9, 0, 0, 0)
SetAmmo(amSkip, 9, 0, 0, 0)
end
function onGearDelete(gear)
if gear == bCrate then
HogSay(CurrentHedgehog, loc("Hmmm..."), SAY_THINK)
end
if (GetGearType(gear) == gtCase) and (band(GetGearMessage(gear), gmDestroy) ~= 0) then
SetTurnTimeLeft(TurnTimeLeft + 5000)
AddCaption(string.format(loc("+%d seconds!"), 5), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
PlaySound(sndExtraTime)
end
-- Note: The victory sequence is done automatically by Hedgewars
if ( ((gear == player) or (gear == p2)) and (GameOver == false)) then
ShowMission(loc("Teamwork"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
GameOver = true
SetHealth(p2,0)
SetHealth(player,0)
end
end
function onGameResult(winningClan)
if winningClan == GetTeamClan(playerTeamName) then
SaveMissionVar("Won", "true")
end
end