Semi-standardize usage of icons in many mission panels
* Question mark: Decision / user input
* Exclamation mark: Tutorial message / information
* Hedgehog: Mission introduction
* -amSkip: Mission failure
* Star: Mission success / end of game
#ifndef PLAYERSLISTMODEL_H
#define PLAYERSLISTMODEL_H
#include <QAbstractListModel>
#include <QFont>
#include <QHash>
#include <QIcon>
#include <QModelIndex>
#include <QSet>
class PlayersListModel : public QAbstractListModel {
Q_OBJECT
public:
enum StateFlag {
Ready = Qt::UserRole,
ServerAdmin = Qt::UserRole + 1,
RoomAdmin = Qt::UserRole + 2,
Registered = Qt::UserRole + 3,
Friend = Qt::UserRole + 4,
Ignore = Qt::UserRole + 5,
InGame = Qt::UserRole + 6,
InRoom = Qt::UserRole + 7,
Contributor = Qt::UserRole + 8
// if you add a role that will affect the player icon,
// then also add it to the flags Qlist in updateIcon()!
};
enum SpecialRoles {
SortRole = Qt::UserRole + 100,
RoomFilterRole = Qt::UserRole + 101
};
explicit PlayersListModel(QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
bool setData(const QModelIndex &index, const QVariant &value,
int role = Qt::DisplayRole) override;
void setFlag(const QString &nickname, StateFlag flagType, bool isSet);
bool isFlagSet(const QString &nickname, StateFlag flagType);
bool insertRows(int row, int count,
const QModelIndex &parent = QModelIndex()) override;
bool removeRows(int row, int count,
const QModelIndex &parent = QModelIndex()) override;
QModelIndex nicknameIndex(const QString &nickname);
public slots:
void addPlayer(const QString &nickname, bool notify);
void removePlayer(const QString &nickname, const QString &msg = QString());
void playerJoinedRoom(const QString &nickname, bool notify);
void playerLeftRoom(const QString &nickname);
void resetRoomFlags();
void setNickname(const QString &nickname);
signals:
void nickAdded(const QString &nick, bool notifyNick);
void nickRemoved(const QString &nick);
void nickAddedLobby(const QString &nick, bool notifyNick);
void nickRemovedLobby(const QString &nick, const QString &message);
private:
QHash<quint32, QIcon> &m_icons();
using DataEntry = QHash<int, QVariant>;
QList<DataEntry> m_data;
QSet<QString> m_friendsSet, m_ignoredSet;
QString m_nickname;
QFont m_fontInRoom;
void updateIcon(const QModelIndex &index);
void updateSortData(const QModelIndex &index);
void loadSet(QSet<QString> &set, const QString &fileName);
void saveSet(const QSet<QString> &set, const QString &fileName);
void checkFriendIgnore(const QModelIndex &mi);
bool isFriend(const QString &nickname);
bool isIgnored(const QString &nickname);
};
#endif // PLAYERSLISTMODEL_H