Semi-standardize usage of icons in many mission panels
* Question mark: Decision / user input
* Exclamation mark: Tutorial message / information
* Hedgehog: Mission introduction
* -amSkip: Mission failure
* Star: Mission success / end of game
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2015 Anton Malmygin <antonc27@mail.ru>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "UITableViewCell+FindTable.h"
@implementation UITableViewCell (FindTable)
- (UITableView *)findTable
{
UIView *tableView = self.superview;
while (![tableView isKindOfClass:[UITableView class]] || (tableView == nil))
{
tableView = tableView.superview;
if ([tableView isEqual:self.window])
{
tableView = nil;
}
}
return (UITableView *)tableView;
}
@end