hedgewars/uCursor.pas
author antonc27 <antonc27@mail.ru>
Sun, 10 Jun 2018 18:56:51 +0200
branchios-develop
changeset 13416 6e8b807bda4b
parent 12836 1fbc0d5a82d0
child 12895 9c259fb4d405
child 13499 424944a835a7
permissions -rw-r--r--
Added tag Hedgewars-iOS-2.1 for changeset 195208deff1d

unit uCursor;

interface

procedure init;
procedure resetPosition;
procedure updatePosition;
procedure handlePositionUpdate(x, y: LongInt);

implementation

uses SDLh, uVariables;

procedure init;
begin
    resetPosition();
end;

procedure resetPosition;
begin
    // Move curser by 1px in case it's already centered.
    // The game camera in the Alpha for 0.9.23 screwed up if
    // the game started with the mouse already being centered.
    // This fixes it, but we might have overlooked a related
    // bug somewhere else.
    // No big deal since this function is (so far) only called once.
    SDL_WarpMouse((cScreenWidth div 2) + 1, cScreenHeight div 2);
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);

    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
    begin
        handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);

        if cHasFocus then
            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
    end
end;

procedure handlePositionUpdate(x, y: LongInt);
begin
    CursorPoint.X:= CursorPoint.X + x;
    CursorPoint.Y:= CursorPoint.Y - y;
end;

end.