Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QComboBox>
#include "pagecampaign.h"
PageCampaign::PageCampaign(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(3, 1);
CBSelect = new QComboBox(this);
CBTeam = new QComboBox(this);
pageLayout->addWidget(CBTeam, 1, 1);
pageLayout->addWidget(CBSelect, 2, 1);
BtnStartCampaign = new QPushButton(this);
BtnStartCampaign->setFont(*font14);
BtnStartCampaign->setText(QPushButton::tr("Go!"));
pageLayout->addWidget(BtnStartCampaign, 2, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
}