Fix broken ammo preview caused by previous commit
Yes, I'm dumb.
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-- FRENZY
-- a hedgewars mode inspired by Hysteria
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HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
local cTimer = 0
local cn = 0
function initialSetup(gear)
SetHealth(gear, 75) -- official is 80, but that assumes bazookas/grenades that do 50 damage
end
function showStartingInfo()
ruleSet = "" ..
loc("RULES") .. ": " .. "|" ..
loc("Each turn is only ONE SECOND!") .. "|" ..
loc("Use your ready time to think.") .. "|" ..
loc("Slot keys save time! (F1-F10 by default)") .. "|" ..
" |" ..
loc("SLOTS") .. ": " .. "|" ..
loc("Slot") .. " 1 - " .. loc("Bazooka") .. "|" ..
loc("Slot") .. " 2 - " .. loc("Grenade") .. "|" ..
loc("Slot") .. " 3 - " .. loc("Shotgun") .. "|" ..
loc("Slot") .. " 4 - " .. loc("Shoryuken") .. "|" ..
loc("Slot") .. " 5 - " .. loc("Mine") .. "|" ..
loc("Slot") .. " 6 - " .. loc("Teleport") .. "|" ..
loc("Slot") .. " 7 - " .. loc("Blowtorch") .. "|" ..
loc("Slot") .. " 8 - " .. loc("Flying Saucer") .. "|" ..
loc("Slot") .. " 9 - " .. loc("Molotov") .. "|" ..
loc("Slot") .. " 10 - " .. loc("Low Gravity")
ShowMission(loc("FRENZY"),
loc("a frenetic Hedgewars mini-game"),
ruleSet, 0, 4000)
end
function onGameInit()
if TurnTime > 10001 then
Ready = 8000
else
Ready = TurnTime
end
TurnTime = 1000
--These are the official settings, but I think I prefer allowing customization in this regard
--MinesNum = 8
--MinesTime = 3000
--MinesDudPercent = 30
--Explosives = 0
--Supposedly official settings
HealthCaseProb = 0
CrateFreq = 0
--Approximation of Official Settings
--SuddenDeathTurns = 10
--WaterRise = 47
--HealthDecrease = 0
end
function onGameStart()
showStartingInfo()
runOnHogs(initialSetup)
end
function onSlot(sln)
cTimer = 8
cn = sln
end
function onGameTick()
if cTimer ~= 0 then
cTimer = cTimer -1
if cTimer == 1 then
ChangeWep(cn)
cn = 0
cTimer = 0
end
end
end
function ChangeWep(s)
if s == 0 then
SetWeapon(amBazooka)
elseif s == 1 then
SetWeapon(amGrenade)
elseif s == 2 then
SetWeapon(amShotgun)
elseif s == 3 then
SetWeapon(amFirePunch)
elseif s == 4 then
SetWeapon(amMine)
elseif s == 5 then
SetWeapon(amTeleport)
elseif s == 6 then
SetWeapon(amBlowTorch)
elseif s == 7 then
SetWeapon(amJetpack)
elseif s == 8 then
SetWeapon(amMolotov)
elseif s == 9 then
SetWeapon(amLowGravity)
end
end
function onGearAdd(gear)
if GetGearType(gear) == gtHedgehog then
trackGear(gear)
end
end
function onGearDelete(gear)
if GetGearType(gear) == gtHedgehog then
trackDeletion(gear)
end
end
function onAmmoStoreInit()
SetAmmo(amBazooka, 9, 0, 0, 0)
SetAmmo(amGrenade, 9, 0, 0, 0)
SetAmmo(amMolotov, 9, 0, 0, 0)
SetAmmo(amShotgun, 9, 0, 0, 0)
--SetAmmo(amFlamethrower, 9, 0, 0, 0) -- this was suggested on hw.org but it's not present on base
SetAmmo(amFirePunch, 9, 0, 0, 0)
SetAmmo(amMine, 9, 0, 0, 0)
--SetAmmo(amCake, 1, 0, 2, 0) -- maybe it's beefcake?
SetAmmo(amJetpack, 9, 0, 0, 0)
SetAmmo(amBlowTorch, 9, 0, 0, 0)
SetAmmo(amTeleport, 9, 0, 0, 0)
SetAmmo(amLowGravity, 9, 0, 0, 0)
--SetAmmo(amSkipGo, 9, 0, 0, 0) -- not needed with 1s turn time
end