Two new gameplay modes: Tumbler and Racer.
Knock hedgehogs with Tumber.
Race against your friends with Racer.
Both modes could still use more development.
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun,
amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer,
amBaseballBat, amTeleport, amMortar, amCake, amSeduction,
amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane,
amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb,
amFlamethrower, amSMine, amHammer, amSnowball }
local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike }
function onGameInit()
GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo))
end
function onGameStart()
if MapHasBorder() == false then
for i, w in pairs(airweapons) do
table.insert(weapons, w)
end
end
ShowMission(loc("Random Weapons"), loc("A game of luck"), loc("There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"), -amSkip, 0)
end
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
SetAmmo(amParachute, 0, 1, 0, 1)
SetAmmo(amGirder, 0, 1, 0, 2)
SetAmmo(amSwitch, 0, 1, 0, 1)
SetAmmo(amLowGravity, 0, 1, 0, 1)
SetAmmo(amExtraDamage, 0, 1, 0, 1)
SetAmmo(amInvulnerable, 0, 1, 0, 1)
SetAmmo(amExtraTime, 0, 1, 0, 1)
SetAmmo(amLaserSight, 0, 1, 0, 1)
SetAmmo(amVampiric, 0, 1, 0, 1)
SetAmmo(amJetpack, 0, 1, 0, 1)
SetAmmo(amPortalGun, 0, 1, 0, 1)
SetAmmo(amResurrector, 0, 1, 0, 1)
for i, w in pairs(weapons) do
SetAmmo(w, 0, 0, 0, 1)
end
for i, w in pairs(airweapons) do
SetAmmo(w, 0, 0, 0, 1)
end
end
function onNewTurn()
AddAmmo(CurrentHedgehog, weapons[GetRandom(table.maxn(weapons)) + 1])
end