/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * File created on 01/10/2011. */#import "HWUtils.h"#import <sys/types.h>#import <sys/sysctl.h>#import <netinet/in.h>#import <SystemConfiguration/SCNetworkReachability.h>#import "hwconsts.h"static NSString *cachedModel = nil;static NSArray *cachedColors = nil;@implementation HWUtils+(NSString *)modelType { if (cachedModel == nil) { size_t size; // set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space sysctlbyname("hw.machine", NULL, &size, NULL, 0); char *name = (char *)malloc(sizeof(char) * size); // get the platform name sysctlbyname("hw.machine", name, &size, NULL, 0); cachedModel = [[NSString stringWithUTF8String:name] retain]; free(name); } return cachedModel;}+(NSArray *)teamColors { if (cachedColors == nil) { // by default colors are ARGB but we do computation over RGB, hence we have to "& 0x00FFFFFF" before processing unsigned int colors[] = HW_TEAMCOLOR_ARRAY; NSMutableArray *array = [[NSMutableArray alloc] init]; int i = 0; while(colors[i] != 0) [array addObject:[NSNumber numberWithUnsignedInt:(colors[i++] & 0x00FFFFFF)]]; cachedColors = [[NSArray arrayWithArray:array] retain]; [array release]; } return cachedColors;}+(NSInteger) randomPort { srandom(time(NULL)); NSInteger res = (random() % 64511) + 1024; return (res == NETGAME_DEFAULT_PORT) ? [HWUtils randomPort] : res;}+(BOOL) isNetworkReachable { // Create zero addy struct sockaddr_in zeroAddress; bzero(&zeroAddress, sizeof(zeroAddress)); zeroAddress.sin_len = sizeof(zeroAddress); zeroAddress.sin_family = AF_INET; // Recover reachability flags SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress); SCNetworkReachabilityFlags flags; BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags); CFRelease(defaultRouteReachability); if (!didRetrieveFlags) { NSLog(@"Error. Could not recover network reachability flags"); return NO; } BOOL isReachable = flags & kSCNetworkFlagsReachable; BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired; BOOL nonWiFi = flags & kSCNetworkReachabilityFlagsTransientConnection; NSURL *testURL = [NSURL URLWithString:@"http://www.apple.com/"]; NSURLRequest *testRequest = [NSURLRequest requestWithURL:testURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0]; NSURLConnection *testConnection = [[NSURLConnection alloc] initWithRequest:testRequest delegate:nil]; BOOL testResult = testConnection ? YES : NO; [testConnection release]; return ((isReachable && !needsConnection) || nonWiFi) ? testResult : NO;}+(void) releaseCache { releaseAndNil(cachedModel); releaseAndNil(cachedColors);}@end