QTfrontend/CMakeLists.txt
author nemo
Sun, 28 Jun 2009 14:39:18 +0000
changeset 2201 6b14d6da9a49
parent 2200 8192be6e3aef
child 2203 6bd39d75e0dd
permissions -rw-r--r--
some win32 dll export thingy.

# Configure for Qt4
set(QT_MIN_VERSION "4.4.0")

set(QT_USE_QTCORE TRUE)
set(QT_USE_QTGUI TRUE)
set(QT_USE_QTNETWORK TRUE)
set(QT_USE_QTSVG TRUE)
set(QT_USE_QTXML TRUE)
# set(QT_USE_QTOPENGL TRUE)
set(QT_USE_QTMAIN TRUE)

find_package(Qt4 REQUIRED)
include(${QT_USE_FILE})

#find_package(QCA2 REQUIRED)
#include_directories(${QCA2_INCLUDE_DIR})

# Configure for SDL
find_package(SDL REQUIRED)

include_directories(${SDL_INCLUDE_DIR})

if(UNIX)
	include_directories("/usr/local/include") # HACK: in freebsd cannot find iconv.h included via SDL.h
endif(UNIX)

# Done
include_directories(.)

set(CMAKE_CXX_FLAGS "-Wall ${CMAKE_CXX_FLAGS}")

if(WIN32 AND NOT UNIX)
	set(HEDGEWARS_BINDIR ".")
	set(HEDGEWARS_DATADIR "../share/")
else(WIN32 AND NOT UNIX)
	set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX})
	if(DEFINED DATA_INSTALL_DIR)
		set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR})
	else(DEFINED DATA_INSTALL_DIR)
		set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/)
	endif(DEFINED DATA_INSTALL_DIR)
endif(WIN32 AND NOT UNIX)

configure_file(${hedgewars_SOURCE_DIR}/QTfrontend/hwconsts.cpp.in 
	${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)

set(hwfr_src
	game.cpp
	main.cpp
	hwform.cpp
	team.cpp
	namegen.cpp
	teamselect.cpp
	teamselhelper.cpp
	frameTeam.cpp
	vertScrollArea.cpp
	gameuiconfig.cpp
	ui_hwform.cpp
	gamecfgwidget.cpp
	pages.cpp
	SquareLabel.cpp
	hats.cpp
	hedgehogerWidget.cpp
	hwmap.cpp
	mapContainer.cpp
	tcpBase.cpp
	about.cpp
	proto.cpp
	fpsedit.cpp
	netserver.cpp
	newnetclient.cpp
	netudpserver.cpp
	netudpwidget.cpp
	netregister.cpp
	netserverslist.cpp
	chatwidget.cpp
	binds.cpp
	SDLs.cpp
	playrecordpage.cpp
	${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
	selectWeapon.cpp
	itemNum.cpp
	input_ip.cpp
	igbox.cpp
	weaponItem.cpp
	statsPage.cpp
	misc.cpp
	ammoSchemeModel.cpp
	togglebutton.cpp
	bgwidget.cpp
	)

if(MINGW)
	# resource compilation for mingw
	add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
	COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
	-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
	-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
	set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
else(MINGW)
	set(hwfr_src ${hwfr_src} hedgewars.rc)
endif(MINGW)

set(hwfr_moc_hdrs
	game.h
	hats.h
	hwform.h
	teamselect.h
	teamselhelper.h
	frameTeam.h
	vertScrollArea.h
	gameuiconfig.h
	gamecfgwidget.h
	pages.h
	SquareLabel.h
	hedgehogerWidget.h
	hwmap.h
	mapContainer.h
	tcpBase.h
	about.h
	proto.h
	fpsedit.h
	netserver.h
	newnetclient.h
	netudpserver.h
	netudpwidget.h
	netregister.h
	netserverslist.h
	chatwidget.h
	SDLs.h
	playrecordpage.h
	selectWeapon.h
	itemNum.h
	input_ip.h
	igbox.h
	weaponItem.h
	statsPage.h
	misc.h
	ammoSchemeModel.h
	togglebutton.h
	bgwidget.h
	)

set(hwfr_hdrs
	binds.h
	ui_hwform.h
	predefteams.h
	KB.h
	hwconsts.h
)

set(hwfr_rez
	hedgewars.qrc)

qt4_add_resources(hwfr_rez_src
	${hwfr_rez})

qt4_wrap_cpp(hwfr_moc_srcs
	${hwfr_moc_hdrs})

add_executable(hedgewars WIN32
	${hwfr_src}
	${hwfr_moc_srcs}
	${hwfr_hdrs}
	${hwfr_rez_src})

set(HW_LINK_LIBS 
	${QT_LIBRARIES}
	${SDL_LIBRARY}
	openalbridge
)

#since openalbridge is linked statically in human systems we need to explicitly link dependencies 
if(UNIX)
	set(HW_LINK_LIBS
		${OPENAL_LIBRARY}
		${OGG_LIBRARY}
		${VORBIS_LIBRARY}
		${HW_LINK_LIBS}
		)
if(NOT APPLE)
	set(HW_LINK_LIBS
		${VORBISFILE_LIBRARY}
		${HW_LINK_LIBS}
		)
endif(NOT APPLE)
endif(UNIX)


if(WIN32 AND NOT UNIX)
	if(NOT SDL_LIBRARY)
		set(HW_LINK_LIBS 
			${HW_LINK_LIBS}
			SDL
			)
	endif(NOT SDL_LIBRARY)

	set(HW_LINK_LIBS 
		${HW_LINK_LIBS}
		ole32
		oleaut32
		winspool
		uuid
		)
endif(WIN32 AND NOT UNIX)

target_link_libraries(hedgewars
	${HW_LINK_LIBS})


if(APPLE)
	set (target_dir ".")
else(APPLE)
	set (target_dir "bin")
endif(APPLE)

install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})