unit uFLTypes;
interface
const
MAXARGS = 32;
type
TMessageType = (mtRenderingPreview, mtPreview, mtAddPlayingTeam, mtRemovePlayingTeam, mtAddTeam, mtRemoveTeam
, mtTeamColor, mtNetData, mtFlibEvent, mtConnected, mtDisconnected, mtAddLobbyClient
, mtRemoveLobbyClient, mtLobbyChatLine, mtAddRoomClient
, mtRemoveRoomClient, mtRoomChatLine, mtAddRoom, mtUpdateRoom
, mtRemoveRoom, mtError, mtWarning, mtMoveToLobby, mtMoveToRoom
, mtNickname, mtSeed, mtTheme, mtScript, mtFeatureSize, mtMapGen
, mtMap, mtMazeSize, mtTemplate, mtAmmo, mtScheme);
TFLIBEvent = (flibGameFinished);
TIPCMessage = record
str: shortstring;
len: Longword;
buf: Pointer
end;
TIPCCallback = procedure (p: pointer; msg: PChar; len: Longword);
TUICallback = procedure (p: pointer; msgType: TMessageType; msg: PChar; len: Longword); cdecl;
TGameType = (gtPreview, gtLocal);
THedgehog = record
name: shortstring;
hat: shortstring;
end;
TTeam = record
teamName
, flag
, grave
, fort
, voice
, owner: shortstring;
color: Longword;
extDriven: boolean;
botLevel: Longword;
hedgehogs: array[0..7] of THedgehog;
hogsNumber: Longword;
end;
PTeam = ^TTeam;
TScheme = record
schemeName
, scriptparam : shortstring;
fortsmode
, divteams
, solidland
, border
, lowgrav
, laser
, invulnerability
, mines
, vampiric
, karma
, artillery
, randomorder
, king
, placehog
, sharedammo
, disablegirders
, disablewind
, morewind
, tagteam
, resethealth
, disablelandobjects
, aisurvival
, infattack
, resetweps
, perhogammo
, bottomborder: boolean;
damagefactor
, turntime
, health
, suddendeath
, caseprobability
, minestime
, landadds
, minedudpct
, explosives
, minesnum
, healthprobability
, healthcaseamount
, waterrise
, healthdecrease
, ropepct
, getawaytime
, airmines
, worldedge: LongInt
end;
PScheme = ^TScheme;
TAmmo = record
ammoName: shortstring;
a, b, c, d: shortstring;
end;
PAmmo = ^TAmmo;
PGameConfig = ^TGameConfig;
TGameConfig = record
seed: shortstring;
theme: shortstring;
script: shortstring;
map: shortstring;
scheme: TScheme;
ammo: TAmmo;
mapgen: LongInt;
featureSize: LongInt;
mazesize: LongInt;
template: LongInt;
gameType: TGameType;
teams: array[0..7] of TTeam;
arguments: array[0..Pred(MAXARGS)] of shortstring;
argv: array[0..Pred(MAXARGS)] of PChar;
argumentsNumber: Longword;
nextConfig: PGameConfig;
end;
implementation
end.