make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
{-# LANGUAGE CPP, ScopedTypeVariables #-}
module Main where
import Network
import Control.Concurrent.STM
import Control.Concurrent.Chan
import qualified Control.Exception as Exception
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import ServerCore
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
setupLoggers :: IO ()
setupLoggers =
updateGlobalLogger "Clients"
(setLevel INFO)
main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
installHandler sigCHLD Ignore Nothing;
#endif
setupLoggers
stats' <- atomically $ newTMVar (StatisticsInfo 0 0)
dbQueriesChan <- newChan
coreChan' <- newChan
serverInfo' <- getOpts $ newServerInfo stats' coreChan' dbQueriesChan
#if defined(OFFICIAL_SERVER)
dbHost' <- askFromConsole "DB host: "
dbLogin' <- askFromConsole "login: "
dbPassword' <- askFromConsole "password: "
let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
#else
let serverInfo = serverInfo'
#endif
Exception.bracket
(Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
sClose
(startServer serverInfo)