project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/LocalRoomActivity.java
author Periklis Ntanasis <pntanasis@gmail.com>
Mon, 05 Aug 2013 19:49:43 +0300
branchspacecampaign
changeset 9469 6896f9298b80
parent 7586 33924ff4af50
child 10017 de822cd3df3a
permissions -rw-r--r--
event for win

/*
 * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

package org.hedgewars.hedgeroid;

import java.util.ArrayList;
import java.util.Map;
import java.util.Set;
import java.util.TreeSet;

import org.hedgewars.hedgeroid.Datastructures.GameConfig;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
import org.hedgewars.hedgeroid.netplay.Netplay;
import org.hedgewars.hedgeroid.util.UiUtils;

import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TabHost;
import android.widget.Toast;

/**
 * This activity is used to set up and start a local game.
 */
public class LocalRoomActivity extends FragmentActivity implements RoomStateManager.Provider, TeamAddDialog.Listener {
	private TabHost tabHost;
	private RoomStateManager stateManager;
	private Button startButton;
	
    @Override
    protected void onCreate(Bundle icicle) {
        super.onCreate(icicle);
        // TODO find a better central location / way to set up the default scheme and weaponset
        Netplay netplay = Netplay.getAppInstance(getApplicationContext());
        stateManager = new LocalRoomStateManager(netplay.defaultScheme, netplay.defaultWeaponset);
        
        setContentView(R.layout.activity_localroom);
        startButton = (Button)findViewById(R.id.startGame);
        
        startButton.setOnClickListener(startButtonClickListener);
        
        // Set up a tabbed UI for medium and small screens
        tabHost = (TabHost)findViewById(android.R.id.tabhost);
        if(tabHost != null) {
	        tabHost.setup();
	        tabHost.getTabWidget().setOrientation(LinearLayout.VERTICAL);

	        tabHost.addTab(tabHost.newTabSpec("map").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_map, 0)).setContent(R.id.mapFragment));
	        tabHost.addTab(tabHost.newTabSpec("settings").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_settings, 0)).setContent(R.id.settingsFragment));
	        tabHost.addTab(tabHost.newTabSpec("teams").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_teams, 0)).setContent(R.id.teamlistContainer));
	        
	        if (icicle != null) {
	            tabHost.setCurrentTabByTag(icicle.getString("currentTab"));
	        }
        }
    }
    
    @Override
    protected void onSaveInstanceState(Bundle icicle) {
        super.onSaveInstanceState(icicle);
        if(tabHost != null) {
        	icicle.putString("currentTab", tabHost.getCurrentTabTag());
        }
    }
    
	public void onTeamAddDialogSubmitted(Team newTeam) {
		stateManager.requestAddTeam(newTeam, TeamInGame.getUnusedOrRandomColorIndex(stateManager.getTeams().values()));
	}
	
	public RoomStateManager getRoomStateManager() {
		return stateManager;
	}

	private final OnClickListener startButtonClickListener = new OnClickListener() {
		public void onClick(View v) {
			Map<String, TeamInGame> teams = stateManager.getTeams();
			Set<Integer> clanColors = new TreeSet<Integer>();
			for(TeamInGame t : teams.values()) {
				clanColors.add(t.ingameAttribs.colorIndex);
			}
			if(clanColors.size()<2) {
				if(tabHost != null) {
					tabHost.setCurrentTabByTag("teams");
				}
				int errortext = teams.size()<2 ? R.string.not_enough_teams : R.string.not_enough_clans;
				Toast.makeText(getApplicationContext(), errortext, Toast.LENGTH_SHORT).show();
				return;
			}
			
			SDLActivity.startNetgame = false;
			SDLActivity.startConfig = new GameConfig(
					stateManager.getGameStyle(),
					stateManager.getScheme(),
					stateManager.getMapRecipe(),
					new ArrayList<TeamInGame>(stateManager.getTeams().values()),
					stateManager.getWeaponset());
			startActivity(new Intent(LocalRoomActivity.this, SDLActivity.class));
		}
	};
}