QTfrontend/ui/widget/itemNum.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 12 Mar 2018 02:09:21 +0100
changeset 13174 6869d27a2f3f
parent 10108 c68cf030eded
permissions -rw-r--r--
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "itemNum.h"
#include "hwform.h"

#include <QMouseEvent>
#include <QPainter>

ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) :
    QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
    numItems(min+2 >= max ? min : min+2)
{
    enabled = true;
    //if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}

ItemNum::~ItemNum()
{
}

void ItemNum::mousePressEvent ( QMouseEvent * event )
{
    if(nonInteractive) return;
    if(event->button()==Qt::LeftButton && enabled)
    {
        event->accept();
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
        {
            incItems();
        }
        else
        {
            numItems = minItems+1;
            // appears there's an emit in there
            decItems();
        }
    }
    else if (event->button()==Qt::RightButton && enabled)
    {
        event->accept();
        if(numItems > minItems)
        {
            decItems();
        }
        else
        {
            numItems = maxItems+(infinityState?0:-1);
            incItems();
        }
    }
    else
    {
        event->ignore();
        return;
    }
    repaint();
}
void ItemNum::wheelEvent ( QWheelEvent * event )
{
    if (nonInteractive) return;
    if (!enabled)
    {
        event->ignore();
        return;
    }
    event->accept();

    bool up = (event->delta() > 0); // positive delta is up, negative is down

    // negative delta on horizontal wheel is not left, but right
    if (event->orientation() == Qt::Horizontal)
        up = !up;

    if(up)
    {
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
            incItems();
    }
    else
    {
        if(numItems > minItems)
            decItems();
    }
    repaint();
}

QSize ItemNum::sizeHint () const
{
    return QSize((maxItems+1)*12, 32);
}

void ItemNum::paintEvent(QPaintEvent* event)
{
    Q_UNUSED(event);

    QPainter painter(this);

    if (numItems==maxItems+1)
    {
        QRect target(0, 0, 100, 32);
        if (enabled)
        {
            painter.drawImage(target, QImage(":/res/infinity.png"));
        }
        else
        {
            painter.drawImage(target, QImage(":/res/infinitygrey.png"));
        }
    }
    else
    {
        for(int i=0; i<numItems; i++)
        {
            QRect target(11 * i, i % 2, 25, 35);
            if (enabled)
            {
                painter.drawImage(target, m_im);
            }
            else
            {
                painter.drawImage(target, m_img);
            }
        }
    }
}

unsigned char ItemNum::getItemsNum() const
{
    return numItems;
}

void ItemNum::setItemsNum(const unsigned char num)
{
    numItems=num;
    repaint();
}

void ItemNum::setInfinityState(bool value)
{
    infinityState=value;
}

void ItemNum::setEnabled(bool value)
{
    enabled=value;
    repaint();
}