ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HATPROMPT_H
#define HATPROMPT_H
#include <QWidget>
#include <QDialog>
#include <QListView>
class QLineEdit;
class QModelIndex;
class QSortFilterProxyModel;
class LineEditCursor;
class HatListView : public QListView
{
friend class HatPrompt;
public:
HatListView(QWidget* parent = 0) : QListView(parent){}
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
};
class HatPrompt : public QDialog
{
Q_OBJECT
public:
HatPrompt(int currentIndex = 0, QWidget* parent = 0);
private:
LineEditCursor * txtFilter;
HatListView * list;
QSortFilterProxyModel * filterModel;
private slots:
void onAccepted();
void hatChosen(const QModelIndex & index);
void filterChanged(const QString & text);
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
};
#endif // HATPROMPT_H