ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HATBUTTON_H
#define HATBUTTON_H
#include <QPushButton>
#include <QString>
#include <QModelIndex>
class HatModel;
class HatButton : public QPushButton
{
Q_OBJECT
Q_PROPERTY(int currentIndex READ currentIndex WRITE setCurrentIndex)
Q_PROPERTY(QString currentHat READ currentHat WRITE setCurrentHat)
public:
HatButton(QWidget* parent);
int currentIndex();
QString currentHat() const;
void setModel(HatModel * model);
private:
QModelIndex m_hat;
HatModel * m_hatModel;
signals:
void currentIndexChanged(int);
void currentHatChanged(const QString &);
public slots:
void setCurrentIndex(int index);
void setCurrentHat(const QString & name);
private slots:
void showPrompt();
};
#endif // HATBUTTON_H