ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
#include <QStandardItemModel>
#include <QMouseEvent>
#include <QWheelEvent>
#include <QColor>
#include "colorwidget.h"
#include "hwconsts.h"
ColorWidget::ColorWidget(QStandardItemModel *colorsModel, QWidget *parent) :
QFrame(parent)
{
m_colorsModel = colorsModel;
setColor(0);
setAutoFillBackground(true);
connect(m_colorsModel, SIGNAL(dataChanged(QModelIndex,QModelIndex)), this, SLOT(dataChanged(QModelIndex,QModelIndex)));
}
ColorWidget::~ColorWidget()
{
}
void ColorWidget::setColor(int color)
{
Q_ASSERT_X(color >= 0 && color < m_colorsModel->rowCount(), "ColorWidget::setColor", "Color index out of range");
m_color = color;
QStandardItem * item = m_colorsModel->item(m_color);
setStyleSheet(QString("border: 2px solid orange; border-radius: 8px; background: %1").arg(item->data().value<QColor>().name()));
/*
QPalette p = palette();
p.setColor(QPalette::Window, item->data().value<QColor>());
setPalette(p);
*/
emit colorChanged(m_color);
}
int ColorWidget::getColor()
{
return m_color;
}
void ColorWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight)
{
if(m_color >= topLeft.row() && m_color <= bottomRight.row())
setColor(m_color);
}
void ColorWidget::mousePressEvent(QMouseEvent * event)
{
switch(event->button())
{
case Qt::LeftButton:
nextColor();
break;
case Qt::RightButton:
previousColor();
break;
default:;
}
}
void ColorWidget::wheelEvent(QWheelEvent *event)
{
if(event->delta() > 0)
previousColor();
else
nextColor();
}
void ColorWidget::nextColor()
{
setColor((m_color + 1) % m_colorsModel->rowCount());
}
void ColorWidget::previousColor()
{
setColor((m_color + m_colorsModel->rowCount() - 1) % m_colorsModel->rowCount());
}